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7 years ago
"pepperjax1230;c-16248545" wrote:"PolluxSims;c-16248236" wrote:But that is PC and we don't have every pack in the console version that made the limit go higher so we really don't know what the console limit of culling is."pepperjax1230;c-16247982" wrote:"PolluxSims;c-16238272" wrote:When I said how do you know the culling limit I meant we don't have the option to change the culling limit like the PC so we don't know how many sims are allowed in the neighborhoods before culling takes place."pepperjax1230;c-16237984" wrote:"PolluxSims;c-16236570" wrote:How do you know that we don't even have that culling option like the PC version does,
I believe before PC got that update, the limit for culling was 200 Sims regardless, so I believe we still have it. You can mark Sims as being Played Households though, which I think don't get culled, and currently doesn't have a limit to how many can be marked as Played. It took me a while to realize console could even do that lol.
Because we can't set the Max Sims Count like you can on PC.
Ah sorry, I misunderstood, though it turns out I was wrong. It used to be 200, but now it's 305, I didn't know it was raised. Source. (Scroll to the bottom of the second comment.)
I believe they raise the population cap for the base game before the release of every EP. The console was ported from a version of the game from 2017, so I would assume the limit would be close to what the PC games limit was prior to the culling options update.
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