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7 years ago
Yeah but those only work on tops that don't intrude on the jacket's mesh. In order for EA do this they would need to make it so that every top is compatible only way to do that is to give each top two or more meshes they can switch to when you put on a jacket. Not to mention some tops aren't compatible texture wise. I remember trying one of those cc jackets and the texture bleed onto the top I chose underneath. At this point they would also need to expand the texture map so that jackets have their own place on it.
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