"liliaeth;c-15882862" wrote:
"ModerateOsprey;c-15882828" wrote:
"liliaeth;c-15882783" wrote:
as I've mentioned elsewhere on the forum, I'm currently using the club system, to simulate an active programmer career.
I downloaded an office building, and then I set up groups of office workers.
First the regular office workers, then support staff, and finally the group my sim is a part of, aka interns.
Basically the first group has group activities like programming, browsing the web, writing, make friendly interactions, and drinking coffee.
The second group has repairing computers, and cleaning among their activities, and the third group has a mix of the first two.
Now my sim can have a weekend job, where he can go program apps, do freelance work and so on, while interacting with other sims, and once he grows into a YA, get that as a regular job, with friends and coworkers. Might even have him meet his future partner, aka soulmate, there.
I love doing this kind of thing. I have made schools of all kinds, live-in constant LAN parties, cult compounds. The club system is great for doing organisations. In a school, for example, you can have a club of 2 sims acting as caretakers to do cleaning and repairing. You can do so many things with it.
I love the club system :heart:
If anyone is willing to use mods to help, then these can really up the game when doing organisations:
More clubs per sim
http://modthesims.info/d/571322
More club members
https://zerbu.tumblr.com/post/161169670640/the-sims-4-small-mods (4th one down in the list)
Increase household size in MCCC
https://deaderpoolmc.tumblr.com/tagged/mcccrelease
Are there any mods to ensure that clubs are actually regularly at a location? If not, I might add another club, to increase chances of other sims being at work :-)
One other thing that I've noticed that helps, is to use the coffee bar as a lot setting, since every office building runs on coffee anyway, and it's easy to fulfill the requirements for it, without it taking over the entire building :-)
I haven't found anything that directly does that, but I do use the more sims on a lot function in MCCC. There is a limit of 20 sims per lot, so if you add in three clubs with 8 members each then you run out of room and not all club members turn up. MCCC allows you to increase the limit. In general, if I keep the number of clubs sims just under the allowed limit, then it is pretty reliable when they turn up. The game also takes into account if a sim is at school or work.
I use all sorts of lot types, depending on what I am doing. I often use residential lots for full maximum control where it makes sense for the sims to live on a lot such as a boarding school. I generally try and see if I can utilise a residential lot as it means I always have one or two controlled sims that I can use to initiate the gathering. As as an aside, Parenthood makes playing schools really good fun.
I am definitely going to steal your office idea :innocent: This is an interesting challenge as live-in workers don't make much sense. I would like to use the generic or National/Center park lot types, but you can't gather clubs on those --- grrr. Your choice of using a cafe makes loads of sense. Am guessing you use a club door to keep the riff-raff from messing up your organisation?
As for lot requirements, I just dump the stuff I don't need in a sealed basement room.