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7 years ago
15 Sim days???
It took me only 3 Sim days (1 hour and 20 minutes IRL). It's super short and very boring until the boss battle. I didn't cheat at all (my Sim didn't have a job but I didn't need much money to complete it).
It's honestly awful. Probably the worst Sims pack (Game Pack / EP) I've played and waaaaaay worse than the Stories games, Medieval, Urbz, etc. I wouldn't recommend it to anyone. Even if you like linear games, buy any of Stories games.
It took me only 3 Sim days (1 hour and 20 minutes IRL). It's super short and very boring until the boss battle. I didn't cheat at all (my Sim didn't have a job but I didn't need much money to complete it).
It's honestly awful. Probably the worst Sims pack (Game Pack / EP) I've played and waaaaaay worse than the Stories games, Medieval, Urbz, etc. I wouldn't recommend it to anyone. Even if you like linear games, buy any of Stories games.
Spoiler
What I hate the most:
- All tasks are super grindy. Collect 15 of this, 15 of that, make 3 or this, 3 of that. Not only that but the game artificially forces you to WAIT by making the spore analyzer have low battery after 2 scans.
- Loading screens makes everything worse. If it were open world, it wouldn't be as insufferable as it is now. The Stories games and Urbz weren't open world but they managed to concentrate a large amount of goals in one area. The quest was poorly designed and you have to jump from the lab to the library to the bar to the lab like 15 times.
- I didn't feel any sense of urgency. I remember in Castaway Stories towards the end (don't want to spoil) there was a true sense of urgency. The highest level of infection all it does is make more Sims walk funny and adds some minor cosmetic effects and a bunch of purple plants. That's it.
- The story is very tropey and cliché and it's never explained how the Mother Plant came to be, etc. At least I didn't find any text telling me that. I could be wrong since I didn't talk to EVERY person in StrangerVille.
What I liked:
- Only the boss battle. It was pretty cool and the Mother felt very menacing. I lost the first time because I didn't have enough vaccines but she didn't kill me. I wish she had, it killed the adrenaline I felt at first knowing she wouldn't kill me.
What I hate the most:
- All tasks are super grindy. Collect 15 of this, 15 of that, make 3 or this, 3 of that. Not only that but the game artificially forces you to WAIT by making the spore analyzer have low battery after 2 scans.
- Loading screens makes everything worse. If it were open world, it wouldn't be as insufferable as it is now. The Stories games and Urbz weren't open world but they managed to concentrate a large amount of goals in one area. The quest was poorly designed and you have to jump from the lab to the library to the bar to the lab like 15 times.
- I didn't feel any sense of urgency. I remember in Castaway Stories towards the end (don't want to spoil) there was a true sense of urgency. The highest level of infection all it does is make more Sims walk funny and adds some minor cosmetic effects and a bunch of purple plants. That's it.
- The story is very tropey and cliché and it's never explained how the Mother Plant came to be, etc. At least I didn't find any text telling me that. I could be wrong since I didn't talk to EVERY person in StrangerVille.
What I liked:
- Only the boss battle. It was pretty cool and the Mother felt very menacing. I lost the first time because I didn't have enough vaccines but she didn't kill me. I wish she had, it killed the adrenaline I felt at first knowing she wouldn't kill me.
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