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8 years ago
"EgonVM;c-16523501" wrote:
I usually let them enjoy their hobbies and keep in touch with children, grandchildren, siblings and other relatives and friends. Some elders enjoy gardening and try to complete the gardening collection while some enjoy fishing and try to complete the fishing collection.
Elders who are into cooking try to learn every recipe in the game while elders who are loving dogs try to teach the dog all the tricks in the game. Elders who continue their creative hobbies will have at least one of the art piece put in museums or one of their books put in the library. Elders who keep working will eventually retire and elders who are living with their children will take care of grandchildren.
I play with many elders. When they are nearing their death, I make their hair white, add more wrinkles and change their walk style to sluggish. When sim becomes an elder, then I go to CAS and dress them differently and change their walk style to normal (which is different for elders).
In short, elders in my game learn new skills, complete collections, try new things, keep in touch with children and take care of careers (if not retired) or grandchildren (if in the same household).
This is a great idea. One of my monks is in the process of learning all the recipes and one of them writes and another one does art pieces. They do not hold jobs per say but do run a flea market and a shop to sell their wares otherwise I cant get them to make money without cheats. I do have to use cheats sometimes, but I call them in my mind donations. LOL I do have a dog that the monks care for and there is a boy that comes around all the time seems he does not have a place to be. I may try to incorporate him into the family and have him be like they are caring for this wayward child. I dont know I will have to see. it's just something that happened in the game, I can either make it a nice surprise or I can let it just end. I will have to see next time I play if he is still coming there often.
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