Forum Discussion
6 years ago
i use the in-game features (traits, aspirations, clothes) and my imagination to create a sim's personality. everything i do with them has to fit into their personality in one way or another, otherwise they won't do it. if the sim was born in-game, a lot of their personality gets developed during childhood. if i feel a sim's personality is a little one dimensional, i'll give them a new skill to take on as theirs to conquer.
for example, i had a sim named Roxana who was very typically feminine. she wore lots of makeup and girly clothes. but i didn't have anything for her to do. so, on a whim, i decided to get her into video gaming and programming. she ended up maxing both skills and completing the computer whiz aspiration. when i started with her i never would've thought that's where she'd end up
specific example: i had a sim named Kenzie that i raised from a baby (she died from old age yesterday, rip. also she was Roxana's daughter). her traits were slob, self assured and music lover. i decided on these traits during her childhood. i chose self assured because she had confident decor in her room and was therefore confident a lot. i chose music lover because the stereo was always on when she was a kid and i figured music would therefore be an important factor in the rest of her life. i don't remember why i chose slob, but i'm sure there was a reason.
her initial aspiration was joke star, just because she seemed like a happy-go-lucky, fun sim and it seemed to suit her. when she completed the joke star aspiration, she moved on to musical genius because of her music lover trait. everything always comes full circle
sim personality deciding can go 1 of 3 ways for me:
while the in-game personality features are lacking, it doesn't bother me too much because my imagination always comes in clutch
for example, i had a sim named Roxana who was very typically feminine. she wore lots of makeup and girly clothes. but i didn't have anything for her to do. so, on a whim, i decided to get her into video gaming and programming. she ended up maxing both skills and completing the computer whiz aspiration. when i started with her i never would've thought that's where she'd end up
specific example: i had a sim named Kenzie that i raised from a baby (she died from old age yesterday, rip. also she was Roxana's daughter). her traits were slob, self assured and music lover. i decided on these traits during her childhood. i chose self assured because she had confident decor in her room and was therefore confident a lot. i chose music lover because the stereo was always on when she was a kid and i figured music would therefore be an important factor in the rest of her life. i don't remember why i chose slob, but i'm sure there was a reason.
her initial aspiration was joke star, just because she seemed like a happy-go-lucky, fun sim and it seemed to suit her. when she completed the joke star aspiration, she moved on to musical genius because of her music lover trait. everything always comes full circle
sim personality deciding can go 1 of 3 ways for me:
- the way it went for Roxana: she had only a basic personality from traits and CAS but no real hobbies so i gave her one on a whim which then became the dominating factor in her life
- the way it went for her daughter Kenzie: the personality slowly developed during childhood, one trait at a time as she got older
- the way it's going currently for Kenzie's grandson Zaiden (so Roxana's great-grandson... my brain hurts): one little thing, no matter what it was, inspired me so much that by the time he was a toddler i already knew everything about him and what he'll become
while the in-game personality features are lacking, it doesn't bother me too much because my imagination always comes in clutch