Forum Discussion
5 years ago
*Flexes fingers* I love threads like this! <3 I'll use my current savegame as an example.
I've put a reasonable amount of planning into this one. I created eight sims to start out; one from scratch but the other seven I created with the Story mode from Create-A-Sim, which I've never used before. This gave me some basis and foundation for my sims, provided backstories and hobbies and nudged me to use traits and aspirations I haven't used before. I then sent all eight of them to University and based their degrees around the careers the game had assigned them. This has given me 8 individual sims with different personalities, quirks, hobbies and plans for their futures. It's been great.
Once they graduated (or dropped out/expelled. I decided if they get suspended twice, they are 'expelled' and cannot re-enroll any more.), I made over all the apartments in the city and had each of them move into an unfurnished apartment. They've now all got jobs and are gradually furnishing the apartments as they can afford to - some faster than others because some earn more than the others.
I've then gathered 8 former dormmates and/or sims I found around town that I liked the look of and taken them to University. Rinse and repeat. Each time, I'm working them into different career paths and they're forging different kinds of relationships. With each of them, I'm setting up clubs and societies for them to join and planning my community lots based around their hobbies/pastimes and clubs. It's been great.
So there's been the foundations of a plan there but I'm letting the game, plus my will to explore all the things I haven't done yet, guide their futures. <3
I've put a reasonable amount of planning into this one. I created eight sims to start out; one from scratch but the other seven I created with the Story mode from Create-A-Sim, which I've never used before. This gave me some basis and foundation for my sims, provided backstories and hobbies and nudged me to use traits and aspirations I haven't used before. I then sent all eight of them to University and based their degrees around the careers the game had assigned them. This has given me 8 individual sims with different personalities, quirks, hobbies and plans for their futures. It's been great.
Once they graduated (or dropped out/expelled. I decided if they get suspended twice, they are 'expelled' and cannot re-enroll any more.), I made over all the apartments in the city and had each of them move into an unfurnished apartment. They've now all got jobs and are gradually furnishing the apartments as they can afford to - some faster than others because some earn more than the others.
I've then gathered 8 former dormmates and/or sims I found around town that I liked the look of and taken them to University. Rinse and repeat. Each time, I'm working them into different career paths and they're forging different kinds of relationships. With each of them, I'm setting up clubs and societies for them to join and planning my community lots based around their hobbies/pastimes and clubs. It's been great.
So there's been the foundations of a plan there but I'm letting the game, plus my will to explore all the things I haven't done yet, guide their futures. <3
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