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Simmerville
2 years agoSeasoned Ace
I don't see the game as very random. Most is based on our actions, and those that are not will quickly fade. So, perhaps the game tosses a few random hints at us, but we would need to grab and develop them for them to have any lasting impact. I'm not using neighborhood stories, so perhaps my game is less random that way.
I don't really miss more randomness, but I'd like to see more minor individual uniqueness. The trait effects are often few and quite bold. Quirks do help a little, but I wish things (behavior) would without a clear link to so and so trait/quirk but rather a vague result of many elements.
I don't really miss more randomness, but I'd like to see more minor individual uniqueness. The trait effects are often few and quite bold. Quirks do help a little, but I wish things (behavior) would without a clear link to so and so trait/quirk but rather a vague result of many elements.
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