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7 years ago
"@elelunicy;c-16580890" wrote:
The off-lot/public space needs to reflect that it’s a college campus, so option #2 makes very little sense. In fact, if rabbit hole academic buildings make a return (since both TS2 and TS3 use rabbit holes for classes) I’d expect them to be part of the world instead of being on a lot.
Option #1 is also a terrible idea. Commuter schools make sense in real life as some people only go to college for degrees. For a game it’s all about the fun part of being in college. Living in dorms and fraternity/sorority houses is a huge part of the traditional college experience and they are absolutely a must have.
I hear you, which is why I said they could still provide a hood or two for a new place to build Dorms, but they could also build Dorms in any world. So it would still work like Uni.
In the real world, most people live in housing accommodation providing by Universities outside of the actual University. I know of of several where I live and the Uni is on the other side of town.
The first one, I would imagine they would also have a world that was very Uni focused.
For example, I wish that the Get To Work lots were available to residential as well, even though they are obviously designed for public buildings. I would build a group of shops or even a corporate building turned residential house (there’s alot of them where I am).
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