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simvasion
6 years agoHero
Trying to reduce the number of townies the game generates is really complex because there are a lot of different sources and reasons why the game makes them. Trying to stop it is like plugging leaks in a bucket full of holes.
In most cases, it's to fill job roles. If you can fill the jobs with enough sims, then the game doesn't have to create new ones. For example, when I got Get Famous, I discovered that the game needs around five or six paparazzi before it stops generating more and uses the ones it has. So, instead of letting the game make new townies, I took six existing unemployed ones and used career cheats to turn them into paparazzi.
In other cases, there are unwanted rules in place that generate unnecessary numbers of townies out of control, such as whenever you visit a bar, the game will generate brand new sims to be "bar regulars", except that they aren't regular, it's new sims every time to visit a bar. Also, there's a weird rule that makes the game generate brand new sims for roles like bartenders instead of using existing unemployed ones if they have met your sims already. As if the game wants you to meet new strangers all the time. In cases like these, you have to rely on mods that alter these rules.
And there's tons of roles that sims need to fill that you probably don't even know about. Such as City Living neighbourhood townies - each district needs about ten or so townie households that populate the area as regulars (even though they don't need to live in housing) and do things like visit food stalls. Or every time your detective sims get a new case, a new townie is generated to be the criminal, and then becomes a regular townie after the case is over - so if you do a lot of those, you're making a lot of townies. Or have a scientist visit planet Sixam and suddenly the game generates 18 new aliens because it needs that many to fill the alien party when you arrive on the planet.
Right now, my game is at a stable amount where it isn't generating any townies at all and I don't need to delete any when I finish my gameplay session. To give you some idea about how many sims the game needs to reach this, there are about 576 sims in my game. And that's just humans - there's also a whole bunch of cats and dogs...
In most cases, it's to fill job roles. If you can fill the jobs with enough sims, then the game doesn't have to create new ones. For example, when I got Get Famous, I discovered that the game needs around five or six paparazzi before it stops generating more and uses the ones it has. So, instead of letting the game make new townies, I took six existing unemployed ones and used career cheats to turn them into paparazzi.
In other cases, there are unwanted rules in place that generate unnecessary numbers of townies out of control, such as whenever you visit a bar, the game will generate brand new sims to be "bar regulars", except that they aren't regular, it's new sims every time to visit a bar. Also, there's a weird rule that makes the game generate brand new sims for roles like bartenders instead of using existing unemployed ones if they have met your sims already. As if the game wants you to meet new strangers all the time. In cases like these, you have to rely on mods that alter these rules.
And there's tons of roles that sims need to fill that you probably don't even know about. Such as City Living neighbourhood townies - each district needs about ten or so townie households that populate the area as regulars (even though they don't need to live in housing) and do things like visit food stalls. Or every time your detective sims get a new case, a new townie is generated to be the criminal, and then becomes a regular townie after the case is over - so if you do a lot of those, you're making a lot of townies. Or have a scientist visit planet Sixam and suddenly the game generates 18 new aliens because it needs that many to fill the alien party when you arrive on the planet.
Right now, my game is at a stable amount where it isn't generating any townies at all and I don't need to delete any when I finish my gameplay session. To give you some idea about how many sims the game needs to reach this, there are about 576 sims in my game. And that's just humans - there's also a whole bunch of cats and dogs...
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