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- JestTru6 years agoSeasoned AceMe too
- DomainGoat906 years agoSeasoned Ace
"Dannydanbo;c-17071323" wrote:
"rudy8292;c-17071196" wrote:
"Dannydanbo;c-17071192" wrote:
"PlayerSinger2010;c-17071112" wrote:
Don't get your hopes up. Occults don't matter to this iteration of The Sims and people will whine about them OR they'll only be temporary or unattainable for your own sims.
We may not have gotten as many as I wish we would have by now, but if Vampires is any indication, when we get them, they will be spectacular.
True, but don't expect them to be spectacular with an EP where they have trade off after trade off.
They better dedicate full GP's to supernatural states instead of shoehorning them into some pack as a small side feature.
I see your point, but there isn't as much history as there is with vampires. And if they don't add in a bunch of stuff that could go in a GP or SP like pool stuff and hotel stuff, Merfolk could be done very well in an EP.
I also don't see a Supernatural pack ever coming. I think Vampires was a one off. Most other occults could fit in EPs (which may be the only way to get them) and still be fleshed out.
I'd like a magic pack that is a nod to Makin' Magic from S1. Not a direct copy, but it had a lot of fun magic stuff in it. And I think that if they include all magical creatures (witches, fairies, genies, etc. because most magic is really all the same, just delivered differently) it could be a great pack.
That's also true.
Let's wait and see. Would be a nice addition if they can pull it off though, but I am not holding my breath for it. :) - If the pack truly is a tropical pack and it has mermaids, I hope there's a way to prevent them from appearing for those of us who don't want them to interfere with our gameplay.
- EmmaVane6 years agoSeasoned Ace
"ListentoToppDogg;c-17071332" wrote:
If the pack truly is a tropical pack and it has mermaids, I hope there's a way to prevent them from appearing for those of us who don't want them to interfere with our gameplay.
Perhaps you have to find them in game by following a series of steps, or finding a hidden location?
I'd also like to be able to make them in CAS though. "Dannydanbo;c-17071323" wrote:
"rudy8292;c-17071196" wrote:
"Dannydanbo;c-17071192" wrote:
"PlayerSinger2010;c-17071112" wrote:
Don't get your hopes up. Occults don't matter to this iteration of The Sims and people will whine about them OR they'll only be temporary or unattainable for your own sims.
We may not have gotten as many as I wish we would have by now, but if Vampires is any indication, when we get them, they will be spectacular.
True, but don't expect them to be spectacular with an EP where they have trade off after trade off.
They better dedicate full GP's to supernatural states instead of shoehorning them into some pack as a small side feature.
I see your point, but there isn't as much history as there is with vampires. And if they don't add in a bunch of stuff that could go in a GP or SP like pool stuff and hotel stuff, Merfolk could be done very well in an EP.
I also don't see a Supernatural pack ever coming. I think Vampires was a one off. Most other occults could fit in EPs (which may be the only way to get them) and still be fleshed out.
I'd like a magic pack that is a nod to Makin' Magic from S1. Not a direct copy, but it had a lot of fun magic stuff in it. And I think that if they include all magical creatures (witches, fairies, genies, etc. because most magic is really all the same, just delivered differently) it could be a great pack.
I also agree that they can make EPs with fully fleshed out thematic Occults - so long as they focus on let's say just one type like with Mermaids in Island/Tropical Paradise, instead of trying to shoehorn multiple ones in an EP that's already focused on something else at its base.- Fluteline246 years agoSeasoned Ace
"Dannydanbo;c-17071472" wrote:
"SimsBro;c-17071388" wrote:
"Dannydanbo;c-17071323" wrote:
"rudy8292;c-17071196" wrote:
"Dannydanbo;c-17071192" wrote:
"PlayerSinger2010;c-17071112" wrote:
Don't get your hopes up. Occults don't matter to this iteration of The Sims and people will whine about them OR they'll only be temporary or unattainable for your own sims.
We may not have gotten as many as I wish we would have by now, but if Vampires is any indication, when we get them, they will be spectacular.
True, but don't expect them to be spectacular with an EP where they have trade off after trade off.
They better dedicate full GP's to supernatural states instead of shoehorning them into some pack as a small side feature.
I see your point, but there isn't as much history as there is with vampires. And if they don't add in a bunch of stuff that could go in a GP or SP like pool stuff and hotel stuff, Merfolk could be done very well in an EP.
I also don't see a Supernatural pack ever coming. I think Vampires was a one off. Most other occults could fit in EPs (which may be the only way to get them) and still be fleshed out.
I'd like a magic pack that is a nod to Makin' Magic from S1. Not a direct copy, but it had a lot of fun magic stuff in it. And I think that if they include all magical creatures (witches, fairies, genies, etc. because most magic is really all the same, just delivered differently) it could be a great pack.
I also agree that they can make EPs with fully fleshed out thematic Occults - so long as they focus on let's say just one type like with Mermaids in Island/Tropical Paradise, instead of trying to shoehorn multiple ones in an EP that's already focused on something else at its base.
Exactly. I hate zombies, but a Uni pack would be a great place for zombies since you're kind of like a zombie in college anyway. Maybe too much studying too late at night too many nights in a row, could trigger zombie-itus.
What???? Zombies have nothing to do with university and are, frankly, the most useless occult out there. - Sorry.. I hope it doesn't :p
Rather avoid an aliens 2.0 situation where an occult gets thrown into the mix to hog resources away from the main theme of the pack, and still end up bland and uninteresting to play. I can only imagine how much better GTW would have been as an actual career pack if it had not been for all the focus on Sixam and the aliens; and how much better the aliens would have been if they had gotten their own thing instead. "ListentoToppDogg;c-17071332" wrote:
If the pack truly is a tropical pack and it has mermaids, I hope there's a way to prevent them from appearing for those of us who don't want them to interfere with our gameplay.
I"m sure there will be mods for that but mermaids will be confined to that one world.- I hope that if this is a Tropical ep (won’t lie, I’ll be a little disappointed if it isn’t University) I don’t want it to be a vacation spot, but a livable world. Or there to be an option where you can do either. Have some lots be vacation rentals, and the other playable homes. Island Paradise was one of my favorite EPS from TS3 along with Late Night and University, so it would be disappointing to have a tropical world and not be able to live in it.
- icemanfresh6 years agoLegendIf we go by the assumptions that mermaids need to swim in saltwater like in IP, and that only the new world has ocean swimming, then mermaids would have to be in the beach world very often. If they don't live there, they'll have to make the occasional trip
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