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ncisGibbs_BOSS
4 years agoSeasoned Ace
"GrumpyGlowfish;d-995678" wrote:
From the day I started playing TS4 in January 2017, I have only ever played one save. Aside from practical reasons (such as not wanting to renovate or replace the mediocre default public lots every single time), I simply don't find the idea of every family/household living in their own separate universe appealing. I prefer all of them living together in one big universe that I've been shaping over the course of those past years, with every world from Willow Creek to Henford-on-Bagley having its own theme that is reflected in its residents.
But yesterday, something happened that I've been fearing for a long time, and I only noticed it by chance: One of my played sims got culled. Granted, she wasn't technically a played sim at the time, or at least not a member of the exclusive "favourites" club, which I have to manage carefully because I've already created more than 200 sims and can't keep them all in there at once. I don't want to increase the maximum sim count either because of potential performance issues (loading already takes forever as it is...), but until yesterday, I was convinced that sims who own a lot somewhere in the world weren't affected by culling either.
I'm pretty sure that she was in fact culled, not lost in some other way, because when I checked her father's family tree, she wasn't there at all. Had she just died off-screen without me noticing, she would have shown up as a ghost at least. Fortunately, I had an older version of the save from a few days earlier where she still existed. Putting her in the library from there and moving her in again in the current save didn't take much time or effort. But now I'm worried about the rest of my sim world, currently consisting of 297 sims across 85 households.
Has anyone else ever been in a situation like this, and when did it start becoming problematic? How did you break your world apart? And what else can I try to delay this move for as long as possible? I really don't want to do this, but don't want to lose my sims either... Seems like I'm going to lose either way, doesn't it? :s
I have noticed this sort of thing as well.
This is what I do.
I regularly cull the unplayed/unfavourited townies to stop them reaching high numbers, which triggers the culling (not sure what the actual number is). I keep a census which is why I’ve had to reduce the number of save games from 6 to 2/3.
I’ve noticed more townies since Cottage Living including Sims that look like Agnes Crumplebottom but have different names and don’t have a Garden Shop Owner tag. (Haven’t seen the other stall holders yet).
I play rotational and make sure each house is visited once.
Each save has two main households and rest under a general file.
I.e.
1970 Goth, 1970 Pancakes, 1970 All.
Mystery Sigworth, Mystery Plane Crash, Mystery All.
Hope this helps you. ?
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