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LiELF
5 years agoSeasoned Ace
"ClarionOfJoy;c-17427920" wrote:"Karon;c-17427887" wrote:"ClarionOfJoy;c-17427884" wrote:"LiELF;c-17427570" wrote:"ClarionOfJoy;c-17427222" wrote:"alan650111;c-17426786" wrote:"Karon;c-17426767" wrote:
@drake_mccarty It doesn't make sense to me, at all... Why they aren't selling World Packs like we had in Sims 3 then?
I am absolutely happy that they aren't doing that for Sims 4. Worlds were a ridiculous 30 bucks for Sims 3 if you wanted the gameplay items.
As opposed to TS4? Where you get very few gameplay items and tiny uneditable worlds? And cost more? Lol!
I'd rather have TS3 where you can create worlds. We have hundreds more worlds besides the ones EA made. All for FREE.
My problem with that is, you can only pick one world to play in at a time. There is no change in environment and households for rotational play. I can't handle being tied to only one world, no matter how big it is, even Sims 2 had more freedom than that in both world connections and rotational play.
So while I can't stand that we can't edit the Sims 4 worlds, (another thing that even Sims 2 offered,) I'd much rather have the flexibility of being able to access all worlds from all DLC in a current save and keep expanding, rather than have to make a choice with every new world to give up invested gameplay in order to switch to a new one, or start completely over with a new save just to use it. It doesn't work with my play style at all.
That's not true what you wrote either. You CAN travel AND have rotational play in TS3, but I'm glad you brought it up so other readers can know about them:
Travel Between Worlds in TS3
When Twallan, was looking through the TS3 code, he discovered that the dev who wrote the traveling feature to go to the three worlds in World Adventures EP also made it so that other worlds can be added. So Twallen wrote the NRAAS Traveler mod to make that available. Now TS3 sims can go, not only to those three worlds, but to all the others as well!
So that's how I play now. TS3 worlds are not only 100% open world, but I can play as many worlds in one game story/challenge. Your sims, each in their lifetime, can go to as many worlds as you wish. They can buy property, they can work in any of them, and change their hometowns - their relationships with people in the old one are retained. This works really well for legacy families with long family trees.
I really love this mod and TS3 because when you travel to each different world, you don't meet the same sims like you would in TS4. Each world has its own unique sims that you can build relationships with. And because each world has so many more things to see and do, unlike in TS4's tiny worlds which only have a few lots each, you can stay in each world for much longer to really explore those worlds. Between TS3 and TS4, TS3 is so much better in terms of inter-worlds play!
For readers interested in this great feature: NRAAS Traveler Mod FAQ
Rotational Play in TS3
Rotational play is also possible in TS3 using the NRAAS Story Progression mod. I also think it's even better than any other iteration for this because you can configure it exactly the way you want. Don't want your inactive sims cheating on their spouses will you're not playing them? Don't want your single sims getting love interests without your blessing? Don't want them changing jobs? Don't want them skilling up? Etc.? You can set all these things and more! That way, when you come back to those sets of sims, nothing has changed. They will have just kept working and doing routine things that won't give you an unpleasant surprise.
In an indirect way, this is important if your active sims have a store because they will have customers that have a steady income to continue buying your sims' wares.
For readers interested in this great feature: NRAAS Story Progression Mod - Rotational Play Settings
So yeah, none of what you're saying is true. We do have those features in TS3 and are much better than in TS4. Yes, they are mods, but they are only accessing what is already in TS3 and not adding new features.
If readers have any other questions, you can post them to the TS3 section here in this forum, or at the NRAAS forum.
@ClarionOfJoy those are mods, and thats not how the game was intended to be played. Not everyone uses mods and the game should've been released with rotational players in mind TOO since thats how everyone was playing The Sims during Sims 1/2.
Lol, tell that to TS4! That game NEEDs a ton of mods just to make the sims and other stuff work as they should. Because without them, that game is just a game-breaking mess! :smile:
Rotational play may have come later to TS3, but now that it's here, why dwell on the past? It's even better on TS3 because you can better manage both active and inactive sims. Plus no time disparities which I hated in TS1/TS2!
Both Sims 3 and Sims 4 need mods to play properly. That's the problem. It's been a steady decline of quality that's just getting worse. Someone may enjoy either or both of these games, but it doesn't negate that they both have their own fair share of issues.
I only know my experience with Sims 3 completely without mods or CC and honestly, I just don't like the game enough to deal with the intricacies of using a mod to try to get satisfactory gameplay. Too many other factors like rabbit holes, Sim art style, freaky facial animations and
odd movements, bugs and performance stutters... just kill it for me. It's too bad because I want to like it, I do really like a lot of the EP concepts, but it feels to me like it has its own areas of shallowness where it took some steps backward from Sims 2. It's just not my game, and that's okay. There are plenty of others who love it.
I think it's a little dishonest to say that Sims 3 delivers travel between worlds and acceptable rotational play when mods are required for them. I mean, that would equate to me trying to claim that the Sims 4 emotions system is balanced and well-portrayed because the Meaningful Life mod changes how it works, or that an intricate Story Progression totally exists because MC Command can create it. And don't get me wrong - I have the utmost respect for modders because they have actually saved these games where EA failed. But when actually comparing iterations and what they can or cannot do or how they perform, it's much more forthright to stick to the official game creation as it was released and be candid about its execution.
But as for the original topic of this thread, I would love to see some kind of world creator for Sims 4. I'm not quite sure how that would work, but I have actually seen a mod that could change the distant backdrops, so maybe it could be partially possible. Even if we could just have semi-blank copies of the existing worlds where we could change up certain things like backdrops and public areas but the roads and active lot areas had to stay the same, I think it could be interesting, as long as we could add/remove lots and change the sizes of them.
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