What is the hardest thing you've done on The Sims? I want all of the details, was it the monstrous 100 baby challenge? Attempted a build and it was a lot harder in practice than first thought? Tried to get away with multiple affairs and found yourself tangled up in knots keeping your Sim out of trouble?
Equally, what is the worst thing you've done on The Sims? I don't think I need to explain the parameters for that one...
Cruellest Thing: Ok, let's see now, how can I put this nicely... I turned a group of children into ghosts because I want my haunted orphanage to be haunted by little orphans. I won't mention how it happened. All I can say is that it took a while. Children are resilient.
The good news is that my Good Spellcaster shall resurrect them all and give them a good home. All is well.
Hardest thing: I tried to stage a political meeting. I was able to get the representatives to make speeches, but most of their intended audience wound up in the break room getting coffee. Canβt blame them. Nothing worse than a filibuster.
Worst thing: I modded a spellcaster to be able to use deadly spells. To try them out, I created an expendable evil rival, then set them against each other. When it got intense, we used one of the deadly spells on the evil one. It worked, but my spellcaster promptly sat down on the ground and bawled his eyes out. It was so tragic I had to bargain with Grim to get the evil one back. Sheβs now running a Cowplant ranch in Windenburg.
cyncie LOL!!! Well... that is karma for sure to stick an evil Sim on a Cowplant Ranch! I can't decide if it would be Dante's 3rd, 4th, or 7th circle of hell. Maybe it need's it's own circle. π±
When Jungle Adventure came out, I made myself a challenge, and put together a full household for my first trial run of the Game Pack to test how "dangerous" it actually was, before sending one of my other households there. I wanted every age group from child up, plus secret Occult representation (of which there were only two - Vampires and Aliens - at the time) and a pet, so I chose a dog. I gave them each their own agendas and reasons for being on the excursion, decided who was "hired", who was native to the area, and who already knew each other. I gave the 7 Sims plus one dog only one day to spend in town to scoop up supplies, loaded them with tents, chairs and a cooler, and sent them off the next evening. (They had to travel mostly by night because of the Vampire, who gave them some reason in my head. He wasn't allowed to feed on them and he had a certain amount of blood packs.)
So, the idea was that once they passed through a gate, they could not return to civilization. They could not go back to use the bathrooms or anything at the "park", and definitely not the rental house. They had to camp the whole way, spend at least one night in the jungle on the way there and on the way back, plus a night in the temple itself while they slowly explored before and after. And I'll tell ya....it was probably the most fun gameplay session I've ever had. I had to keep full autonomy on, which meant pausing a LOT, and the bug attacks were crazy. People got poisoned, minds got erased autonomously, the Vampire got hungry, and everything that happened I just wove into the story. And the ending somehow was absolutely perfect. One day I'll share it in the Creative section with screenshots because I took a million, lol. But here's one:
Thank you, I will. I've been wanting to post it for a long time, and I've already decided to do it once I've settled into the new forums, so it's just a matter of setting aside the time and organizing my screenshots. π
So sad! I don't let my pets die because I just can't handle it. Honestly, I don't let my Sims die either, unless it's from random happenstance. I play with aging off, lol. (Yeah, I'm just a softie underneath. π)
Lizzielilyy Okay, worst thing I did in Sims 4... When "Tiny Living" released, I stayed up all night with my espresso and KFC on hand waiting for the pack to roll out, then naively entered the lot the pack opened at load... and a sim couple that made for me was the one I entered the lot with... the male autonomously headed straight for the Murphy bed and made it move and it killed him immediately. I was thinking he was just injured and going to check on him, than out of the corner of my eye I see something move in the yard... "Ummm.... Grim. What the heck is he doing here????" I was horrified!! π±
I'm obsessed with talking care of my sims, and it was the first I saw Grim or a death in Sims 4! My simmer-friends (ya, you especially, puzzlezaddict) got a real kick out of my trauma. π
I wouldn't say I got a kick out of it. I was just so completely shocked and appalled that you would callously and deliberately murder a sim like that. You even posted screenshots so everyone else could "admire" your handiwork, and kept talking about it so none of us could forget.
And to make matters worse, this was a sim that someone gifted you, someone who was supposedly your friend. And you made her watch too.
Sometimes I wonder about Sims players... but I don't think I have to wonder about you.
I think the hardest household play goal I made myself was when the Discover University pack came out. I made a duplex and all sims on the lot were housed in one or the other side of the duplex with strategic door locking. My friend, PugLove888, made two young adult males (one for my sim to aim to marry) and female for this plan, and I also used EuphorialQueen's Reese Cheung. These four sims were my target roommates for this family (three at a time for most of the playthrough). My goals were:
have a butler
have three roommates
build, test, and live with a Servo bot
have my young adult sim develop a relationship with one particular of the roommates and marry him
have the young adult, her new hubby, and her two parents all go to University with great grades in honors programs and graduate with honors
have all of them go to full time classes, live at home (and I think they all worked either part-time or full-time jobs at the same time)
have the dad in the household and the new hubby of his daughter major in robotics (they also built the servo together at home)
have the daughter and her hubby have a child... and this child was a toddler through the entirety of the toddler needs decay bug that made raising it to a reasonable level of skills and happy one of the hardest things I've done in game in-and-of itself (I never once did a 'fill needs' cheat or something like that with her, as far as I remember, though I did have to do the 'reset' one a number of times on the roommates, and maybe some on the toddler(?) when they froze up)
test the roommates functions (the feature was brand new with the pack), how to keep them happy, how to develop relationships with them, etc., and whether it was possible to have a specific sim for the roommate (as in all three of mine were sims I added into the world)
all of my sims always have autonomy on
I think the dad was even abducted by aliens at least once in this playthrough, as he was a Space Ranger and that happened to him more than anyone in my game. I think I finally put one of those satellite dishes on the roof. Oy vey!
I think I had a dog in the household at the beginning of this progress, also, but he moved out to make way for others as the story progressed.
Never have I ever ridden the pause button and queued so heavily in my game. I learned a ton about how the college classes worked for those living at home and commuting, about roommates, & Servo... and we all made it to the other side. They all graduated with honors, the daughter fell in love with and married the roommate as intended (as I mentioned above), so he joined the household. I then added Reese as the third roommate. At one point I decided to have the other two roommates get married, so I had them join the household (maybe that's when the dog moved out?)
My plug for butlers... ...And never has one of my butlers ever so heavily earned his pay. If he wasn't repairing the Servo, he was tending the garden, picking up after everyone, cleaning, socializing with kids and pets, cooking, and just plain being busy nearly continually with a great attitude.
Hardest I don't know, but worst was probably kill off a grandmother for no good reason by making her swim in winter until she froze to death. At least if you ask my son, who happened to come into the room when I did it. He still remembers it years later and brings it up from time to time. (Luckily he doesn't know that I had already killed grandpa earlier).
So why did I randomly killed grandma and grandpa? Am I some monster who hates grandparents? Well I wanted story about a single mother and a daughter, but I wanted the family tree to include mom's parents. So I made them only to kill them off and ended up traumatising my son who now believes my sole purpose with the game is killing off little old ladies π
Nope, not at all. To be fair though, it's not like he's three or four, he was old enough to handle it. But he does bring it up from time to time. I think it shocked him a little that I did it.
Then again, he's one to speak, he kills people in assassin's creed for no good reason all the time π
I hear how this sounds, but this is such a good idea! I've tried to build generations with genetics in CAS and then delete a generation (like the parents, so a grandma can raise her grandson). But it doesn't bring the relationship into the family tree, so eventually when grandma does die on her own (honest!) there's no reference to her in the story.
Hardest thing- Staging a wedding with 25 guests, plus the bride and groom for a SimLit story. I used MCCC to increase the max amount of sims on a lot and in a household. I put all 27 sims in the same household so I could control them and keep them focused on the ceremony. I had my hands full.π But it was a lovely weddingβ¦and I will never do that again. π
Worst thing- I donβt know if it really counts but I did try to kill a sim with the walled up in an empty room trick. They were getting close to dying and broke the fourth wall with a really heartbreaking look. I let them out. My sims do lead pretty easy lives. Iβm a benevolent goddess. π
Builds are usually the hardest thing for me to do, especially big lots. I tend to throw my hands up and leave builds for a few days before coming back to it. I struggle a lot with community lots and mansions.
As for the WORST thing I did, it would have been in The Sims 2. It's a tie between the dystopian world I made, or the time I made this one family. The family consisted of Nami and Sanji from One Piece, and their 2 kids. One daughter was SUPER ugly and I hated looking at her, so I used moveobjects to hide her under the house. So she was trapped under the house's foundation while my sims and their GOOD child lived a good life, ignoring the toddler's cries below them. But because that stupid crawl space baby kept crying, eventually a social worker came and took both children away. So my sims' happy life was ruined forever.
I also have a hard time with huge lots. I got the idea from watching creators that you can still build small on the large lots - add a backyard with a swing set, add landscaping, think of the lot as a neighbourhood with multiple builds on it. The Duplantier Dwelling in your Library (if you have Paranormal) or the Gallery (built by Doctor Ashley) is for me good example of a build that's smaller than its lot. It's cosy and I've really enjoyed renovating it.
Let's see... gameplay-wise, the most time-consuming things I can think of were:
Triggering an alien abduction in The Sims 2 (with a household unrelated to the Curious family)
Turning a sim into a plantsim (still in The Sims 2). Luckily, after the first they reproduced very quickly and I filled several households with them
Finishing a legacy in The Sims 4 (here I still have two generations left to post on the forum)
Setting up a Hogwarts-based save (I started it in 2022 and I still find details to adjust)
In terms of difficult to do, but relatively short to play:
surviving the phases in which several toddlers or infants were present at the same time in the household (I can't stand kids, this alone was making me think to drop the legacy in a few moments)
Having a sim working full time as a doctor (active career) and at the same time studying in college (three exams per week/semester). She wasn't fired, and she graduated with a B if I'm not mistaken, but she barely had time to sleep for a while
I don't remember all the details about that doctor, it was some time ago, but if I'm not mistaken she actually had a science baby not much after graduation, actually π I was playing with the normal life length, there wasn't time to waste! XD
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