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- paradiseplanet277 years agoSeasoned NewcomerI think a more pressing question would be: How are they perceived as they are among the other Sims that are well, not skeletons? Also, what kinds of interesting abilities and skills could they have, if any?
- Loanet7 years agoRising ScoutThe skeleton probably isn't a lifestate but I would be surprised if they don't make more use of it in supernatrual packs.
IT'S INDIANA BONES - alanmichael17 years agoSeasoned HotshotSkeletons as a life state would be completely crazy! But a skeleton servant for the vampires is great.
- catloverplayer7 years agoSeasoned Ace
"Loanet;c-16320786" wrote:
The skeleton probably isn't a lifestate but I would be surprised if they don't make more use of it in supernatrual packs.
IT'S INDIANA BONES
I don't know the trailer showed one cleaning a house. - paradiseplanet277 years agoSeasoned Newcomer
"catloverplayer;c-16320790" wrote:
"Loanet;c-16320786" wrote:
The skeleton probably isn't a lifestate but I would be surprised if they don't make more use of it in supernatrual packs.
IT'S INDIANA BONES
I don't know the trailer showed one cleaning a house.
That one's probably the summoned servant one, seeing they are "dressed" the same as the skeletons in the tomb. - Luckylunayre7 years agoNew Spectator
"paradiseplanet;c-16320794" wrote:
"catloverplayer;c-16320790" wrote:
"Loanet;c-16320786" wrote:
The skeleton probably isn't a lifestate but I would be surprised if they don't make more use of it in supernatrual packs.
IT'S INDIANA BONES
I don't know the trailer showed one cleaning a house.
That one's probably the summoned servant one, seeing they are "dressed" the same as the skeletons in the tomb.
Then why are they creatable and dressable in CAS? - MidnightAura867 years agoNew SpectatorIs it maybe like Bigfoot in the sims 2 and you can befriend one in the new location and have it move in like Bonehilda?
- paradiseplanet277 years agoSeasoned Newcomer
"Zeldaboy180;c-16320804" wrote:
"paradiseplanet;c-16320794" wrote:
"catloverplayer;c-16320790" wrote:
"Loanet;c-16320786" wrote:
The skeleton probably isn't a lifestate but I would be surprised if they don't make more use of it in supernatrual packs.
IT'S INDIANA BONES
I don't know the trailer showed one cleaning a house.
That one's probably the summoned servant one, seeing they are "dressed" the same as the skeletons in the tomb.
Then why are they creatable and dressable in CAS?
The one that's cleaning in the trailer is jewel-encrusted and turquoise. The skeletons in the CAS shots are blackish. SimgGuruNinja even stated there were various ways to generate a skeleton:"SimGuruNinja;c-16320306" wrote:
There's a couple of ways to generate skeletons; including those that service, those you target, or even yourself.
The Cantina is a Bar venue that has special behavior in Selvadorada. But it's a venue, so you can freely modify or change it as you like.
Can't remember the name of the artist/song in the trailer. My audio peeps are away from their desk ATM, but I'll follow up and find out. - The game already has butlers, nannies and maids. What purpose does Broomhilda serve now? Seems like its just another wonky npc that won't function properly like the rest of them.
I don't get where they are going with that. - Luckylunayre7 years agoNew Spectator
"fullspiral;c-16320873" wrote:
The game already has butlers, nannies and maids. What purpose does Broomhilda serve now? Seems like its just another wonky npc that won't function properly like the rest of them.
I don't get where they are going with that.
The appeal for Bonehilda was always that she doesn't have any needs unlike the butler, so she never sleeps, and you don't have to pay her. She also never complains about her job and won't quit, and sleeps in her coffin when you don't need her.
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