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- paradiseplanet277 years agoSeasoned Newcomer
"Zeldaboy180;c-16320883" wrote:
"fullspiral;c-16320873" wrote:
The game already has butlers, nannies and maids. What purpose does Broomhilda serve now? Seems like its just another wonky npc that won't function properly like the rest of them.
I don't get where they are going with that.
The appeal for Bonehilda was always that she doesn't have any needs unlike the butler, so she never sleeps, and you don't have to pay her. She also never complains about her job and won't quit, and sleeps in her coffin when you don't need her.
You had me at 'don't have to pay her'. - 5782341b77vl7 years agoNew Spectator
"fullspiral;c-16320873" wrote:
The game already has butlers, nannies and maids. What purpose does Broomhilda serve now? Seems like its just another wonky npc that won't function properly like the rest of them.
I don't get where they are going with that.
... :frowning: I'll just pretend that you didn't just say that... :rage:
Bonehilda has been a big part of the Sims legacy, just like the Goth Family. Just because she's a NPC doesn't make her any less important! Lots of players miss her and want Bonehilda brought back. Doesn't matter if she's "needed" or not. It's the nostalgia! - Sigzy_297 years agoNew Spectator
"fullspiral;c-16320873" wrote:
The game already has butlers, nannies and maids. What purpose does Broomhilda serve now? Seems like its just another wonky npc that won't function properly like the rest of them.
I don't get where they are going with that.
Wasn't that the same for SP and Making Magic too?
The thing about Bonehilda was that she was "free" (you just have to buy her coffin) she was restless almost and she interacted with objects the maids etc didn't. Like on SP she was obsessed with Pets. - A skeleton life state would be a cool first, but what if the skeleton works like a mannequin?
- For sure having the skeleton life state would be cool but, I'm guessing that the skeleton cleaning the house is from one of the finds they found while in the jungle temple?
- filipomel7 years agoNew SpectatorAn interesting need could be 'Joints', if this need bar empties the skeleton falls apart, and will stay fallen apart until another sim comes and repairs them, or dies.
- I do hope that they function differently to ghosts. I want little skeleton babies!
- They're probably like normal Sims, but they have certain idle animations that differentiate them from normal Sims (apart from their look :D ) like the movement of a skeleton.
Hopefully they also have no hunger need! Would be weird to have a skeleton eat a sandwhich, it would only fall to the ground. - Luckylunayre7 years agoNew Spectator
"LenaDieters11;c-16321093" wrote:
I do hope that they function differently to ghosts. I want little skeleton babies!
I think they're lacking the proper... bone.
Hah? Get it?
If I get yelled at by a moderator for this post, it was totally worth. - icemanfresh7 years agoSeasoned Newcomer
"FreezerBunnyCowplant;c-16321136" wrote:
They're probably like normal Sims, but they have certain idle animations that differentiate them from normal Sims (apart from their look :D ) like the movement of a skeleton.
Hopefully they also have no hunger need! Would be weird to have a skeleton eat a sandwhich, it would only fall to the ground.
I'd love it if they could detach certain parts to wipe them. :D
And it's a good point that they might have fewer needs. No digestive system = no need to eat or poop, I guess.
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