Forum Discussion
6 years ago
Abjuration: Dispel magical effects currently ongoing from other spells.
Wards that allow you to resist negative weather effects & thunder.
Banish or expel sims from your location, possibly even the Reaper himself to save sims from death.
Protection from many of the random situations in the game that might go bad like work/school events.
Protection spells to shield yourself from other wizard and witches.
Conjuration: Summon wild critters to pester other sims and dirty the surroundings or butterflies to pretty it up.
Summon your very own familiar animal.
Conjure objects and household appliances randomly, with better/more expensive ones as magical skill grows.
Teleport around the map like with the yoga skill.
Summon sims to your location.
Conjure small imps/fiends/gremlins to cause overall comical destruction in minor ways like breaking objects, sabotaging things...
Divination: Learn sims traits and likes/dislikes if they ever get in.
Basically learn everything there's to know about sims.
Speak with animals.
Learn the future lottery number and win!
Enchantment: Alter the various moods of sims, give temporary bonuses to skills/skill learn rate.
Of course, a classic love spell, and friendship/rivalry ones. Mess up with other sims relationships like taking couples apart.
Domination/Charm spells to take control of other sims and have them do your bidding like be your butler for the day.
Erase the memories of sims via relationship scores resetting.
Evocation: the classic zap zap magic school. Shoot lighting from your fingers to harass/kill sims.
Shoot fireballs for the same purpose and to set things on fire.
Create a magical storm that routinely zaps down sims and wrecks havoc.
Destroy objects with spells like the ones above.
Encase sims on ice blocks like with scientist raygun.
Have wizard duels with other sims via evocation spells like the classic shooting beams that connect until one overpowers the other and blasts the loser away.
Necromancy: Bring the deceased back to life, also able to use it on urns.
Ideally one would also be able to create zombies from the deceased, however this would require well... a Zombie lifestate. Though maybe it could just be cosmetic and temporary...
Extend your own lifespan (days) and actually become younger again like reverting from Elder to Young Adult. This is one of my favorite necromancy related things, would love if it had a "cost" as in stealing/sacrificing the life force of other sims, much like the Cowplant only gives you a youth serum if you lead other sims to it to be eaten.
Heal (yes in some games like old D&D healing spells were necromancy as they also manipulated life and death) sickness and disease, cure sims so that they don't die.
Summon ghosts, and control them to harass and spook other sims.
Dominate vampires to do your bidding, as they are undead.
Better use of the skeleton from Jungle Adventure! Create your own skeletal minion and have it be a servant or a permanent sim! Come on, nothing says necromancy like skeleton minions!
Transmutation: Able to change physical aspects of sims such as making them fatter, fitter or thinner akin to scientist serums, either willingly or forcefully as "curses".
Also curse them into toads or other slimy and nasty creatures like in Sims 3.
Ideally there would be transmutation spells to change you into whatever occult they add, but seeing as we only have vamps and plants so far barring aliens...
Alter objects into other ones like with the scientist raygun.
Animate objects so they automatically perform functions like the classic broom cleaning the house by itself.
Alter the weather to your desires, such as making it cloudy, rainy, sunny...
Flight: Give your sims wings or just have them fly without them or a broom! I don't care if it's just the house and the area around it, I want to fly!
I'd also like a spell to make sims bigger or smaller but I doubt it will be made due to animation issues...
I don't think this will get in, but here goes: change your apperance/look to that of a sim you know or is close to you, temporarily.
I'm probably one of the few who enjoys witches with different alignment like good and evil ones, but I understand some players would rather be able to cast all spells and look the way they want with no restrictions.
This is why I'd like if we could customize our witch appearances like with vampires dark forms or use spells to change form, so we can be the classic evil green witch with pointy nose, a hideously deformed witch corrupted from all the dark magic they cast, or just a conventionally average looking witch etc
I don't really care for wands, it'd be nice if they were a choice or enhanced magic rather than being a necessity to cast spells.
Different incantations in simlish are a must for casting spells!
https://www.youtube.com/watch?v=jrY8NGaumH0
(chants below start at 16s)
https://www.youtube.com/watch?v=RzS0exgr2kI&t=16s
Wards that allow you to resist negative weather effects & thunder.
Banish or expel sims from your location, possibly even the Reaper himself to save sims from death.
Protection from many of the random situations in the game that might go bad like work/school events.
Protection spells to shield yourself from other wizard and witches.
Conjuration: Summon wild critters to pester other sims and dirty the surroundings or butterflies to pretty it up.
Summon your very own familiar animal.
Conjure objects and household appliances randomly, with better/more expensive ones as magical skill grows.
Teleport around the map like with the yoga skill.
Summon sims to your location.
Conjure small imps/fiends/gremlins to cause overall comical destruction in minor ways like breaking objects, sabotaging things...
Divination: Learn sims traits and likes/dislikes if they ever get in.
Basically learn everything there's to know about sims.
Speak with animals.
Learn the future lottery number and win!
Enchantment: Alter the various moods of sims, give temporary bonuses to skills/skill learn rate.
Of course, a classic love spell, and friendship/rivalry ones. Mess up with other sims relationships like taking couples apart.
Domination/Charm spells to take control of other sims and have them do your bidding like be your butler for the day.
Erase the memories of sims via relationship scores resetting.
Evocation: the classic zap zap magic school. Shoot lighting from your fingers to harass/kill sims.
Shoot fireballs for the same purpose and to set things on fire.
Create a magical storm that routinely zaps down sims and wrecks havoc.
Destroy objects with spells like the ones above.
Encase sims on ice blocks like with scientist raygun.
Have wizard duels with other sims via evocation spells like the classic shooting beams that connect until one overpowers the other and blasts the loser away.
Necromancy: Bring the deceased back to life, also able to use it on urns.
Ideally one would also be able to create zombies from the deceased, however this would require well... a Zombie lifestate. Though maybe it could just be cosmetic and temporary...
Extend your own lifespan (days) and actually become younger again like reverting from Elder to Young Adult. This is one of my favorite necromancy related things, would love if it had a "cost" as in stealing/sacrificing the life force of other sims, much like the Cowplant only gives you a youth serum if you lead other sims to it to be eaten.
Heal (yes in some games like old D&D healing spells were necromancy as they also manipulated life and death) sickness and disease, cure sims so that they don't die.
Summon ghosts, and control them to harass and spook other sims.
Dominate vampires to do your bidding, as they are undead.
Better use of the skeleton from Jungle Adventure! Create your own skeletal minion and have it be a servant or a permanent sim! Come on, nothing says necromancy like skeleton minions!
Transmutation: Able to change physical aspects of sims such as making them fatter, fitter or thinner akin to scientist serums, either willingly or forcefully as "curses".
Also curse them into toads or other slimy and nasty creatures like in Sims 3.
Ideally there would be transmutation spells to change you into whatever occult they add, but seeing as we only have vamps and plants so far barring aliens...
Alter objects into other ones like with the scientist raygun.
Animate objects so they automatically perform functions like the classic broom cleaning the house by itself.
Alter the weather to your desires, such as making it cloudy, rainy, sunny...
Flight: Give your sims wings or just have them fly without them or a broom! I don't care if it's just the house and the area around it, I want to fly!
I'd also like a spell to make sims bigger or smaller but I doubt it will be made due to animation issues...
I don't think this will get in, but here goes: change your apperance/look to that of a sim you know or is close to you, temporarily.
I'm probably one of the few who enjoys witches with different alignment like good and evil ones, but I understand some players would rather be able to cast all spells and look the way they want with no restrictions.
This is why I'd like if we could customize our witch appearances like with vampires dark forms or use spells to change form, so we can be the classic evil green witch with pointy nose, a hideously deformed witch corrupted from all the dark magic they cast, or just a conventionally average looking witch etc
I don't really care for wands, it'd be nice if they were a choice or enhanced magic rather than being a necessity to cast spells.
Different incantations in simlish are a must for casting spells!
https://www.youtube.com/watch?v=jrY8NGaumH0
(chants below start at 16s)
https://www.youtube.com/watch?v=RzS0exgr2kI&t=16s
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