Forum Discussion
- LuckylunayreNew SpectatorFreezing time like sims 2, love spells/potions, summoning a spectral maid like sims 2, summoning food, turn into toad, and an actual toad not like the sims 3 toad sims, summon spectral familiar like sims 2. Reanimate as zombies.
Control weather etc. "Dannydanbo;c-17003144" wrote:
I want a Magic EP with a world that has special lots that only magical sims can fully utilize. I'd love an updated remake of Makin' Magic the way Get Famous gave a nod to Superstar.
I want some sims to have an inborn magical ability (CAS or genetics) and others that can learn magic to a point but not to the equal point of magic born sims.
I'd love for the magical world (neighborhood) to have a special sky (the flow of magic through the air) that resembles the Aurora Borealis that can only be seen when playing a magical sim (think S3 Imaginary Friend that could only be seen by the child).
I want children to be included and not skipped over due to "difficulty" with kid animations. They should be able to do simple spells that can fail but improve with practice. How else will we be able to create a magical school for kids? Toddlers might make toys float while dreaming about playing with them while they sleep.
I want vendor stalls for magic ingredients where magical sims can buy most (but not all) required objects or ingredients. Some ingredients will need to be searched for or bartered for with more powerful magical sims or given as gifts (perhaps a grandparent could gift their old wand or cauldron to a grandchild) or grown from seeds purchased at a vendors stall.
I would love pet dragons as familiars. The OP suggested turning sims into animals. I don't see this happening as they would need to create those animals. However, they could be turned into cats or dogs which we already have in game. They could also be turned into statues of various elements like ice, wood, stone, gold, etc.
How about a Junior Wizard Magic Set that can be used by magic and non-magic children. When using it children would build Mental skill, but once they max that out non-magic kids go on to learn Logic while magic kids learn Magic?"Armilus616;c-17011170" wrote:
"davina1221;c-17011087" wrote:
I didn't play witches except a time or so in S3. It just wasn't my style and I really don't want them or any other supernaturals past mermaids, expanded Grim, and afterlife type of game.
However, if witches were coming, I hope more is in the pack that makes it worth it for those who don't like that play style. For instance, I did love the potion shop and my sims visited it daily at times. Some like leveling up, I don't. I did however love the best friend, sunlight potion(for vamps), live forever, and love potions. I'm usually not heavily excited by CAS/furniture ect., but on a pack that I don't care for, really versatile CAS, worn items, goth looking stuff, a great hood, and a bunch of potions would make it worth it. With so many asking for it, the idea of a wasted pack and waiting forever for more content is depressing, but if they put in stuff that could be used in the game elsewhere, it would be worth it. Like maybe addition of coconut looking huts, sleeping on rugs or papers, more cat interactions or stuff, sweeping, a magic mirror would be cool, weird pictures that change for walls(like the people to skeleton), gnarly trees, more plants, ect. I understand that many want it, but if they make such a pack, please choose versatile content that can be used when not playing witches.
Isn't that the exact situation we got with Vampires?
People who didn't want the vampires themselves, but bought the Pack anyway for the furniture, the decor, the new plants, the 5 lots, the hairstyles and so on, and then complained that they can't turn the vampires off.
Personally, I find that to be silly.
If you really don't want vampires in your game, you don't buy a Gamepack literally called Vampires.
If you buy it for the world, the furniture, the CAS, you made the decision that you want those things more than you don't want Vampires.
They are easy enough to ignore, if you focus on something else, appart from the occasional encounter with Vlad.
This. And when we finally get witches I expect it to be great, something that satisfies us occult players... after all this waiting.- I would adore some good old fashioned folk magic style witches.
‘Cast evil eye’ (opportunity for a HILARIOUS animation) which gives the target sim a negative moodlet and bad luck, being able to carve protection wards that keep out other occult types (a ward for ghosts, a ward for vampires, a ward against aliens, etc). Oooh something else like being able to cultivate witchy plants (wormwood! Yarrow! Hemlock! Apothecary’s rose! Lavender! Foxglove! Some creative sims style made up plants!).
Oooh also the ability to cleanse a space with smoke or water or “juice” would be amazing. With smoke they can whip out a herb bundle and walk through the house while it burns (with of COURSE a chance to burn yourself, and a smaller chance of setting yourself or the house on fire), and with water/juice you can have a funny animation of either using a spray bottle or taking a bucket and splashing it around the house. Or for juice specifically, have a bottle you get from the bar to splash around.
And oh man, ability to drive off ghosts styled after that meme/vine. *sim whips out a pot and pan wildly clanging then together in front of the ghosts’ face* translated from simlish- “GET OUT YOU WHISPY PLUMMER”
Look I just need something to recreate my experience of rapidly shoveling crossroad dirt into a plastic bag at a busy intersection while trying to appear like that’s totes what I’m supposed to do, I’m meant to be here, yeah. Or nearly setting the house on fire when burning a rosemary bundle and setting off the fire alarm. "RobinGreenthumb;c-17011944" wrote:
I would adore some good old fashioned folk magic style witches.
‘Cast evil eye’ (opportunity for a HILARIOUS animation) which gives the target sim a negative moodlet and bad luck, being able to carve protection wards that keep out other occult types (a ward for ghosts, a ward for vampires, a ward against aliens, etc). Oooh something else like being able to cultivate witchy plants (wormwood! Yarrow! Hemlock! Apothecary’s rose! Lavender! Foxglove! Some creative sims style made up plants!).
Oooh also the ability to cleanse a space with smoke or water or “juice” would be amazing. With smoke they can whip out a herb bundle and walk through the house while it burns (with of COURSE a chance to burn yourself, and a smaller chance of setting yourself or the house on fire), and with water/juice you can have a funny animation of either using a spray bottle or taking a bucket and splashing it around the house. Or for juice specifically, have a bottle you get from the bar to splash around.
And oh man, ability to drive off ghosts styled after that meme/vine. *sim whips out a pot and pan wildly clanging then together in front of the ghosts’ face* translated from simlish- “GET OUT YOU WHISPY PLUMMER”
Look I just need something to recreate my experience of rapidly shoveling crossroad dirt into a plastic bag at a busy intersection while trying to appear like that’s totes what I’m supposed to do, I’m meant to be here, yeah. Or nearly setting the house on fire when burning a rosemary bundle and setting off the fire alarm.
YES TO ALL OF THAT!!!!!!!- @Gordy I want to be able to make more than one type of witch. Ludic ones like the Wizard of Oz witches, the classic ones from Harry Potter, the dark ones from AHS: Coven, ethnical ones from Voodoo, etc...
Harry Potter
https://i.pinimg.com/originals/d7/91/4d/d7914d76f1d057d99d1142be0af08d66.jpgWizard of Oz
https://thumbs2.modthesims2.com/img/9/3/7/9/7/4/5/MTS_danaaa130-1565179-08-29-15_10-07PM.jpgVoodoo
https://66.media.tumblr.com/825c307597f19ac60dd3589a95a6127a/tumblr_okpd31TWHI1uoca7zo1_1280.pngCoven
https://66.media.tumblr.com/31a506675b3f8509e5d843a001c29b1e/tumblr_picry4qQ1u1wlxew6o1_400.jpg - Honestly, all I want is a revamp of Makin Magic. PLEASE EA
- Fluteline24New SpectatorI just want them to be a separate life state. To me, what sort of spells or magic doesn't matter as long as I can separate my witch sims from my normal sims. I don't want just anyone to be able to pick up a wand.
- I'd like a system that didn't automatically give us spells or even spell trees but allowed us to learn many different kinds of spells. I don't necessarily want to follow a chart like with Vampires or Celebrities although the level system should be similar. To me witches should be as powerful as their knowledge of the craft would allow them to be and not follow some linear path, that way we don't get just one type of occult practice but we could hopefully get some inspired from many different regions.
There should be elemental spells, many different potions and elixirs, their should be warding and protection rituals to keep Vampires and the Eliza Pancakes of the world away. I also don't think witches should have weaknesses like Vampires. - SilentK008Seasoned NewcomerI hope for a very flexible system for magic so that I can make up my own lore for my own saves. The vampires were awesome and I hope that I will be equally happy with witches and hopefully werewolves one day.
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