Forum Discussion

Karamazov123's avatar
Karamazov123
Seasoned Hotshot
6 years ago

If we get witches, what magic would you like to see?

Let's say, two packs after Strangerville, we finally get witches. What kind of spells, rituals, potions, and items would you like to see?

I'd personally like to see a high-level skill that turns an enemy sim into an animal for a short time, or jinxes. Bonus points if we get magic duels again.
  • I hope to see witches and magic from another culture instead of just the traditional ones, like the Voodoo thing.
  • Personally I don't care how they do them except that they do these things, Not a Lifestate, at least not one like vampires or aliens, if its a lifestate, it's an acqured, yet permenent one available for all Lifestates, They have a very wide variaty of spells and functionality (not just from Pop Culture, I hear most people who wan't Wicthes like Once opon a time, or Harry potter, or even witches from populer games, I think that witches should be classified by the CAS They get), They have a Tree like Vampires/Celebrities, but is completely unrelated to their magical abilities, lets heve this tree basically be Special abilities and/or Attributes, like Immortality, or Not Aging, or even something like being better at certain interactions, and lastly, lets not have them be like past iterations of witches in the Sims Franchise (no good/bad witches based off of actions, and again, no lifestate, magic is avialable for all, though skill in it could per chance be hereditory in the sense that the increased energy of one or both of the parents affects the rate of how skill, and experience are aquired).
  • "Armilus616;c-17011170" wrote:
    "davina1221;c-17011087" wrote:
    I didn't play witches except a time or so in S3. It just wasn't my style and I really don't want them or any other supernaturals past mermaids, expanded Grim, and afterlife type of game.

    However, if witches were coming, I hope more is in the pack that makes it worth it for those who don't like that play style. For instance, I did love the potion shop and my sims visited it daily at times. Some like leveling up, I don't. I did however love the best friend, sunlight potion(for vamps), live forever, and love potions. I'm usually not heavily excited by CAS/furniture ect., but on a pack that I don't care for, really versatile CAS, worn items, goth looking stuff, a great hood, and a bunch of potions would make it worth it. With so many asking for it, the idea of a wasted pack and waiting forever for more content is depressing, but if they put in stuff that could be used in the game elsewhere, it would be worth it. Like maybe addition of coconut looking huts, sleeping on rugs or papers, more cat interactions or stuff, sweeping, a magic mirror would be cool, weird pictures that change for walls(like the people to skeleton), gnarly trees, more plants, ect. I understand that many want it, but if they make such a pack, please choose versatile content that can be used when not playing witches.


    Isn't that the exact situation we got with Vampires?
    People who didn't want the vampires themselves, but bought the Pack anyway for the furniture, the decor, the new plants, the 5 lots, the hairstyles and so on, and then complained that they can't turn the vampires off.
    Personally, I find that to be silly.
    If you really don't want vampires in your game, you don't buy a Gamepack literally called Vampires.
    If you buy it for the world, the furniture, the CAS, you made the decision that you want those things more than you don't want Vampires.
    They are easy enough to ignore, if you focus on something else, appart from the occasional encounter with Vlad.


    ^^^^^^
  • "Dannydanbo;c-17011217" wrote:
    I don't see witches being as invasive as vampires. Vampires are known to break in and suck your blood, but witches usually need to be sought out.


    Depends on who you ask.
    Yes, Witches are mostly hidden in all of their stories, but historically, they were hunted because they were believed to cause/ have caused harm, illness, crop failures and so on. One of the pinnacles of the Witchhunts was accompanied by a plague epidemics. Some argue it even caused it, and I think it's reasonable to assume.
    A rat plague causing disease and death, to the point where there are constantly rats, dead and dying people on the streets, would sure be pretty invasive.
    I'm not saying they would do such gameplay, but think how Strangerville has possessed Sims walking around everywhere.
  • Can we get witches that are not green? you know at the colour?
    Well, ok lets be there some green but lets have some that will can blend with other sims. And lets say for potions and oh a work that can have the future telling? And that need a specific skill to get there? Or a school for witches? Like how to become a witch?
    I dont know alot has passed through my mind tbt. And if i write them now it will take years to read them lmao.