Forum Discussion
- Karamazov123Seasoned HotshotI think we'd have a lot of variety when it comes to witches, at least when it comes to designs. While aliens were pretty standard in appearance, we had some customization for their looks. Vampires came in so many flavors, from Orlok to Buffy. Even if we don't have an alignment system, I think we'd at least be able to dress a sim up as good/evil and play them as such. Or go Wiccan, or maybe even druid.
- HermitgirlNew SpectatorThe main thing I want though is to be able to make an earthy type of witch that makes potions and poisons. I'd like to cast spells and have or place charms also or course.
The types of potions I want are many but I need a love potion (not a flirty potion). This should work on anyone, unflirty sims, married sims ect. With some possibility for failure.. probably most based on skill.
I also really hope for a death poison .. this is the sims and I know I might not get it because it might be too dark but have hope because of JA poison.
I'd also like spells to transform sims into pets and it would be pretty nice if we could turn them into a frog and put them on a shelf like we do with tombstones. There could be some reversal to that. I'd like to be able to raise the dead in some dramatic manner.. perhaps with bad affects depending on skill or even other reasons.
I'd most like witches that are more like the Practical Magic (movie) type... I'd also be good with the AHS Coven types also.
I don't want a stereotype forced on me though.. as in you have to wear a pointy hat, but considering how things have been done so far I really don't think that will happen. I also hope we aren't forced to use wands with them. Bleh. Hopefully though we will have a variety of "types" to chose from so most of us can make what we want. - Karamazov123Seasoned HotshotI was thinking, what if there wasn't a magic tree for witches? Instead, they had a bunch of skills based on fields of magic, and through study and practice, leveled up and unlocked new spells? There would be Dark and Light Magic Skills, meaning you can create an evil or good witch by virtue of what you choose to study.
Of course, I'd still like a skill tree to build on all of that. It could unlock some spells, give you more energy to cast spells, improve potion/spell effectiveness, or maybe even unlock entirely new magical skill groups entirely. "LiELF;c-16972639" wrote:
I'm hoping we get an Expansion pack dedicated to magic, spells, potions, rituals, and a variety of Spellcasters so we can play more than just Witches. I'd really like to be able to choose a specialized branch of magic, like Necromancy, Elemental, Flora/Fauna, Divination, Conjuring, etc. so we can choose what type of Spellcaster we want to play for each Sim. For example, I'd like to be able to make a Voodoo Mambo with Necromancy so she can raise the dead, banish ghosts, curse, create Zombie minions and other things. I'd like to be able to play a Druid who can manipulate plants and vines and speed up growth of gardening or ensnare Sims with vines and turn into a fox or a crow. I'd like a Wizard who can use the weather effects to create lightning, or summon fires or blow Sims over with a gust of wind. I'd like an Enchantress who can bedazzle Sims to do her bidding, bless a family with fertility, or change a Sim's emotions. I'd like to see cantrips like making a broom sweep the house, levitating objects, or getting clean with a snap of the fingers. I want a variety of potions that do all kinds of things like transform into toads, create a "dark form" like Dr. Jekyll and Mr. Hyde, cause death into instant ghost, age a Sim, make a Sim young, and some mystery potions with unexpected effects. It would also be fun to have spells that can go wrong and backfire if the user hasn't advanced enough and learned it properly. I'd like cauldrons, spellbooks, crystal balls, wands, and staves. I'd like to see fortune telling like "throwing the bones", palm reading, and tarot. And I'd like a variety of familiars. I could go on and on...
There is so much potential in a Magic pack, and that's why I would prefer it to be an Expansion...because I really want the most we could possibly get out of it.
I agree, Magic needs to be an Expansion pack, there is so much potential! Besides witches they could also add werewolves and fairies, and if they're truly fleshed out, that would justify it being an expansion pack.
I honestly don't believe we're going to get another 3 occult GPs. That's why we should get witches alongside werewolves and fairies in a Magic Supernatural EP"rudy8292;c-16972585" wrote:
I think (and hope) they will go with the ''stereotypical'' witches (pointy hats etc) and the more 'normal/modern' witches like charmed.
I think if they take the vampire system and modify that one, where it let's you pick good/bad/neutral spells will really make the gameplay nice and diverse.
Being able to kinda mix and match the type of witch you want to become will be great. I really liked the good/bad witches thing in Sims 2, so I hope they will bring such thing back.
Evil Sims being able to make Sims sick, put them into negative emotions, curse them etc.
Good Sims being able to make Sims better, make Sims happy, Give Sims skillboost buffs etc.
Neutral Spells like weeding every plant on the lot, harvesting everything on the lot, cleaning the house instantly, fixing broken objects etc.
Witches are the only occult I really still want, so if it ends up like this, I think it will be fun.
I think I would rather powers be random but related to the spells you use or ways you practice magic. kinda like quirks in get famous but they just influence some of the powers you get, you can work toward specific ones but not control everything.
Would be cool if it was a low tech pack with a typewriter or working quill and ink and working outdoor and indoor cauldron.
Lastly, I would absolutely love to have the magic jelly bean tree back. that thing was so fun.- There are a lot of things I want from Witches.
What I'll list here are examples. There's more. Lot's of more.
Flying brooms. I know, I know, no open world and all that. I don't care. I still want it. Even if it's like the Vampire super speed but tied to a broom object in the inventory. Give me some cheap Quiddich ripoff game to play, if you can't justify adding flying brooms otherwise.
Some weather spells, for those that own seasons.
Turning Sims into frogs.
Curses to make Sims fail at everything they try and feel miserable, turn them sick and spread diseases.
Poisonous Apples that make Sims pass out for a long time.
Healing spells and blessings that do the reverse.
Spells to freeze sims where they are standing or set them on fire.
Gardening spells.
House cleaning and repairing spells, as well as spells that break stuff and spawn dirt, garbage and rotten dishes all over the place.
A functional crystal ball that gives you information like where a specific Sims is right now and allows you to put a spell on a Sim that isn't currently anywhere near you.
Potion brewing in a cauldron.
All sorts of potions. Including one that reset your age makes you a young adult at the start of the aging state again, and one that makes you an elder instantly. And many more.
Stone circles, henges, dolmen, runestones and altars to perform rituals on that, if successful, grant bonuses or are by themselves more powerful spells.
Rituals being performed by multiple Witches to be more powerful have a higher chance of success and have longer lasting effects.
Summoning familiar spirits.
Raising the Dead and command Zombies as your Thralls.
Relationship altering things like love potions or hate potions. (Or spells)
Mischievious spells. Little trap spells that sit somewhere until an unsuspecting sim triggers them to go off and have him, like, bathe in slime, turn into a frog for a day or something.
Teach Witchcraft and Potions to children, teens and adults. Only if they are Witches, that is.
Witches as an Occult, not just two skills.
A wide variety of Wands and Staves, but also wandless magic.
Many cool decor objects.
New Plants as Potion ingredients. Mandrake, Deadly Nightshade, and so on.
Pointy Hats, long beards, robes and such as new CAS parts, as well as some modern clothing with some magical symbols here and there.
Spells that work with Gems and Crystals for a permanent area of effect...
I could go on for so long... - Toadification. Turns the targeted Sim into a Toad for X hours, when they turn back they have a random frog in their inventory.
- Power Surge. Breaks all electronics on the lot (unless item is Unbreakable).
- Curse of Burning. Sets targeted Sim on fire. Warms up SIms who are freezing to death.
- Curse of Freezing. Freezes targeted Sim. Puts out Sims who are on fire.
- Spectral Servant. Summons a spectral maid to clean the house. Disappears after 8 hours or if the lot is clean.
- Summon Familiar. Summons a magical cat to be your Sim's companion. Dismissed when your attention leaves the lot. Functions like a cat.
- Ritual of Reanimation. Target a Ghost Sim, bring that Sim back to life as a Zombie. Don't worry, they worked out the kinks and won't start a zombie apocalypse this time! (Sims 2-style zombie.)
- Magical Mentor Charm. Grants a Sim a +1 Happy moodlet that causes Sims to learn all skills as if they were being mentored. No substitute for the real thing, though, so they don't stack.
- Summon Sim. Teleports a targeted Sim to the caster.
- Curse of Chlorophyll. Causes a Sim to feed themselves to the nearest Cow Plant (if one exists).
- Handyman Hex. Grants a +1 Focused moodlet to a targeted Sim and causes them to be unable to fail at repairing for 8 hours.
- Arcane Infusion. Turns the targeted Sim into a Witch.
- Deep Slumber. Puts targeted Sim to sleep for one hour, and they awaken with a full Energy need.
- Toadification. Turns the targeted Sim into a Toad for X hours, when they turn back they have a random frog in their inventory.
- I've always liked the way Elder Scrolls divides magic:
-Illusion (altering the way rooms or objects appear, perhaps unlocking a distinct set of build-mode items, offering an otherwise locked lot trait)
-Alteration (levitating, changing weather, transforming life state, etc)
-Destruction (hurting and even killing enemies, clearing the inventory of all non-enchanted items)
-Conjuration (summoning a familiar, demon, angel, extradimensional being, etc)
-Restoration (cure illnesses and altering moods, ending vampirism, bringing ghosts back to life)
-Mysticism (developing extrasensory powers, like telekinesis, clairvoyance, and mind control)
-Enchanting (creating improved items, like higher-quality foods or appliances that never break, or improving the value or number of uses of crafted items) - I didn't play witches except a time or so in S3. It just wasn't my style and I really don't want them or any other supernaturals past mermaids, expanded Grim, and afterlife type of game.
However, if witches were coming, I hope more is in the pack that makes it worth it for those who don't like that play style. For instance, I did love the potion shop and my sims visited it daily at times. Some like leveling up, I don't. I did however love the best friend, sunlight potion(for vamps), live forever, and love potions. I'm usually not heavily excited by CAS/furniture ect., but on a pack that I don't care for, really versatile CAS, worn items, goth looking stuff, a great hood, and a bunch of potions would make it worth it. With so many asking for it, the idea of a wasted pack and waiting forever for more content is depressing, but if they put in stuff that could be used in the game elsewhere, it would be worth it. Like maybe addition of coconut looking huts, sleeping on rugs or papers, more cat interactions or stuff, sweeping, a magic mirror would be cool, weird pictures that change for walls(like the people to skeleton), gnarly trees, more plants, ect. I understand that many want it, but if they make such a pack, please choose versatile content that can be used when not playing witches. "davina1221;c-17011087" wrote:
I didn't play witches except a time or so in S3. It just wasn't my style and I really don't want them or any other supernaturals past mermaids, expanded Grim, and afterlife type of game.
However, if witches were coming, I hope more is in the pack that makes it worth it for those who don't like that play style. For instance, I did love the potion shop and my sims visited it daily at times. Some like leveling up, I don't. I did however love the best friend, sunlight potion(for vamps), live forever, and love potions. I'm usually not heavily excited by CAS/furniture ect., but on a pack that I don't care for, really versatile CAS, worn items, goth looking stuff, a great hood, and a bunch of potions would make it worth it. With so many asking for it, the idea of a wasted pack and waiting forever for more content is depressing, but if they put in stuff that could be used in the game elsewhere, it would be worth it. Like maybe addition of coconut looking huts, sleeping on rugs or papers, more cat interactions or stuff, sweeping, a magic mirror would be cool, weird pictures that change for walls(like the people to skeleton), gnarly trees, more plants, ect. I understand that many want it, but if they make such a pack, please choose versatile content that can be used when not playing witches.
Isn't that the exact situation we got with Vampires?
People who didn't want the vampires themselves, but bought the Pack anyway for the furniture, the decor, the new plants, the 5 lots, the hairstyles and so on, and then complained that they can't turn the vampires off.
Personally, I find that to be silly.
If you really don't want vampires in your game, you don't buy a Gamepack literally called Vampires.
If you buy it for the world, the furniture, the CAS, you made the decision that you want those things more than you don't want Vampires.
They are easy enough to ignore, if you focus on something else, appart from the occasional encounter with Vlad.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.
33,160 PostsLatest Activity: 53 minutes agoRelated Posts
Recent Discussions
- 19 minutes ago
- 30 minutes ago
- 40 minutes ago
- 53 minutes ago