"Treebrooke;c-16713814" wrote:
"JoAnne65;c-16710980" wrote:
I'm worried about posts like this. Not because I want open world in Sims 4, that will never happen anyway, but because it sends a message to EA that it's perfectly ok to never invest in something awesome like an open world in any Sims game ever again. I can't protest against that strongly enough.
- Travelling took time? Completely comparable to loading screens (I tested this) with one difference: you can follow your sim instead of staring at an empty loading screen. And if you play more than one sim you don't even have to wait, you can play with one till the other has arrived.
https://i.imgur.com/Ko7EERi.png
- Routing issues? Yup, but nothing that can't be taken care of properly in a next iteration (just take NRaas mods as an example and go from there).
- Loading screens in Sims 3 last so long that you have to read a book to kill time? There are no loading screens. There is one at the beginning and that one lasts a couple of minutes for Sims 3 players now, thanks to improved computers (in my case 4, I timed it).
- Sims 3 is exactly as buggy as Sims 4 appears to be (just take a look around here) and the most absorbing and awesome to play, with or without mods (I've done both). I feel that open world plays a huge part in that because it draws you into a world that comes closest to a real world and approaches a real world experience the best.
- Don't worry. Sims 4 will always have its tiny uncustomizable neighborhoods based world system with loading screens everywhere and uncontrollable sims in your active family constantly, doing absolutely nothing as time passes by. And no transportation but instant teleportation. Enjoy it while playing Sims 4, I pray they'll come to their senses when creating a Sims 5.
Erm...yes for that one loading screen I *DID* need a book. It took ages to load a neighborhood or vacation world. NRaas never fixed the steady game breaking that the open world tended to cause me, I tried. I tried a LOT. What uncontrollable sims in an active family and what do you mean doing nothing? That doesn't happen...at least not in my game.
It does happen in your game. It happens in
everyone's game. That is how TS4 was designed.
"uncontrollable sims in active family" means that if you take one or two Sims to another lot, you lose control of the other Sims who were left behind. Those Sims are stuck behind a loading screen where time is being lost.
If the player wants to spend the day fishing with one member of the household, that is a day lost in the lives of all of the other Sims that were left behind. Unless the player has aging off, that is time that is irretrievably lost.
What makes it even more vexing is that, those uncontrolled Sims won't continue doing what the player told them to do. Inevitably, when the player returns to the lot, nothing that the player directed those Sims to do will have gotten done. No homework, no dishes, no cooking, no sleeping. Nothing.
At least, in TS2, there was a kind of time warp where Sims returned to the home lot at the exact time that they left. In that manner, the Sims that remained at home still got to live out their day, so to speak. With TS4, it's simply lost.
In TS3, time was never lost because the player typically had control over all Sims, in real-time, unless the player sent one of them to a rabbit holes such as school or work.
TS4 is woefully deficient in comparison to how the last two games were able to handle in-game time and player control.