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Rey_Estupendo
12 months agoRising Ace
"RySBI;c-18356682" wrote:
Who decided this was a good idea?
Probably someone who thinks they'll get a bonus if they can wring an extra dime or two out of the customer base.
I suspect there's only a limited window in which most of the sales of a DLC pack occur. Once it's been a few months, or several years, unless someone is coming to the game brand new they've probably had plenty of opportunities to buy the various DLC packs and they probably have their reasons not to. I know there's quite a few packs that, had I known how little I'd use them in the future, I wouldn't have bothered to buy them even on sale. And there's multiple kits that I looked at and said, "I will never, ever use these."
There is a way to make older packs more attractive, and that's pack refreshes. Add functionality, extra items, and cross-pack compatibility. For instance, Journey to Batuu isn't terribly well-regarded, but what if outside of Batuu your astromech droid kept all its functionality and you could use it to help with the exploration in Jungle Adventure or with hacking or break-ins? What if in the acting career you could star in some Star Wars movies, complete with droids, aliens, and lightsabers? What if you could--without modding the game--use your various occult sims's powers in Batuu? Well, now that's a more interesting pack. (I'm choosing JTB as the example because due to licensing constraints probably none of these things could be implemented.)
But doing that would require a lot of programming, and people who didn't buy JTB might not change their mind just because it's now a better version of the thing they didn't want. What doesn't require much programming at all is adding more garbage on the UI and hoping it will get some non-zero number of people to impulse-buy old DLC.
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