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52 Replies
- AgnesValravn18 days agoSeasoned Veteran
Loving the fairy part and the forest area, but kinda disappointed by the town tbh, I also wouldve liked some water/beach lots and I dont really like the building styles of the town, dont look very enchanting....I do love the shipwreck and giant gnome tho.
For now I have 2 builds ready to go, one for the tree lot which will be home to my apothecary witch and her fairy husband and the rabbithole Inn for the forest (residential with small buisness). The Inn is just a shell for now, will use the new BB, the treehouse is pretty much finished only the apothecary stuff missing.
Still wondering if and where mermaids could fit....I was so hoping the town would be a good spot but sadly it doesnt look like it.
The world is, in my opinion, one of the best parts ot the pack. The Coast of Adhmor is quite nice though I'm not too happy that magic is banned there. Sprucederry Grove is nice and lush and the rabbithole buildings are great. Everdew is also awesome, the tree lot and the lake are standouts for me. I wish there were 2 or 3 more lots and the Coast of Adhmor doesn't really have a purpose (Everdew for Fairies and Sprucederry Grove for Apothecary).
Overall I think the world is amazing and the pack is aswell. Can't wait for the 10th!
- sailorleontine19 days agoSeasoned Ace
3 days later and i was right except 1 lot which is seperated from the rest of the lots since that part don't have the lot
- Miataplay19 days agoLegend
The only new world that I want in the future is an ambiguous sea town world with a swimmable ocean that sims can fish off..and live in real house boats that are routable and livable..along with a playable coastline
I want to fish off my boat in the middle of the sea.
- amapola7619 days agoSeasoned Ace
That museum is definitely getting changed in my game as well! The only question is whether to make it a community space, a retail lot, or a small business lot. If the apothecary objects work well with the B&H sales tables, then it will likely be small business. This is a decent-sized world compared to some, but still not huge, so the more use I can get out of each lot, the better.
That fairy lounge in Everdew looks amazing, so I probably won't change much about the actual space, but I might make it a bar instead. And then the Sprucederry bar might get changed into a restaurant... maybe not entirely, but largely, vegetarian. Or maybe some sort of multifunction cafe or bakery (using the small business features to have events/other activities there, too). I could definitely see having a family that sells apothecary remedies, baked goods, regional dishes, and candy (along with maybe candles and other small crafted items). I haven't seen any new recipes in the early access videos yet, but I'm still hoping.
I'm thinking I might also evict (but not delete) the gnome guy as well, and turn his home into a vacation rental, but leave it heavily gnome-themed so that I'm sort of keeping the spirit of things. As I'm just evicting and not deleting him, in theory he should still show up at his market stall and around the world. That's what I usually prefer to do with the premade families, and for the most part it works pretty well.
I definitely need at least one vacation rental in Sprucederry as well. I'm torn between keeping that huge lot with the pond in the middle as residential, and using it for a rags to riches household, or changing it to a vacation rental campground. If I do the former, I might evict (but not delete) the Enchanted Lovers household and use their house as my vacation rental.
I figure I will also probably use the vacant lot with the pond in Everdew for rags to riches, but only for a fairy household. I really want to keep Everdew restricted to fairies, or maybe a few select friends from other occult households.
Idk about you pals but I'm kinda sad about Coast of Adhmor,
wish they had given us some proper waterfront lots since they went with coastal theme n all 😅
I'm happy our fairy sims can actually live in the beautiful fairy land :) it really bothered me with RoM that sims have to build their homes in Glimmerbrook instead when magic realm itself is so much more magical 😅
also I just enjoy having few local residents to any world we may have rather than bunch of randomized sims, which is why I'm still sad about Selvadorada, Granite Falls etc. not being residential 😅
+ we do have those hidden lots in base game and I've always seen Sylvan Glade as fairy one so I didn't think hidden lot was so important this time anyway 😅 just glad they actually gave us way to enter easier with our fairies :)
the real reason I'm upset about no hidden lot for mermaids for example was always that the cave in Sulani just should lead some place and the base game hidden lots don't have swimmable water so they don't feel like secret mermaid place 😅 but as for fairies those existing hidden areas suit them just fine :)
- HollownessDevour20 days agoSeasoned Ace
I am very pleased the magic area is not a sub-neighborhood like they did with RoM. All we need now is open world, then this place would be perfect :D
- evilyn_3720 days agoSeasoned Ace
I really like what I’ve seen of the world. So far my only idea is to change the museum into either a rec center or a community center. I never visit any of the museums in the game.
Some plans of my own so far include:
- remove bar in Sprucederry Grove and build new, more sailors/pirates themed one for Coast of Adhmor
- contain the Nhoam on one lot that will function as more of a home+museum, like its one dude how many lots does he really need for his gnome collection 😅
- find room for some hobbit houses 🧐
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