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5 years ago
"invisiblgirl;c-17975829" wrote:"Mstybl95;c-17975243" wrote:
Well, I loved seeing people post about it and then I actually played it. It's not even good. It's all random and makes no sense. See, this would be good if it actually enhanced gameplay, but it doesn't. It just makes stupid buffs appear almost randomly (the only one that made sense to me was from sitting). My sim never got to the emotional death because she does a lot of yoga. But overall, it's just a stupid trait that causes chaos for no apparent reason and has little to nothing to do with actually playing.
This is not a simulation. I wish the team would get back on track with simulation and not random dollhouse. If this is where they're headed, they should probably remove this game from the simulation genre since it doesn't do any of that and players who like simulation will be severely disappointed with this purchase.
Actually, I think the randomness is pretty realistic for 'high maintenance' people.
I'm high maintenance. If I'm upset, it's about something that actually happened. Maybe trivial, but it's a real concrete reason. My sim got mad at things she never even did. The buffs have nothing to do with your actual day. They're like...just pretend you sim did this and is upset about it. Well, no. This is a simulation game. I'm supposed to see what my sim did and maybe even cause some chaos myself through interactions. But she literally doesn't get angry about anything real except sitting??
This is what I expected from a high maintenance trait.
Certain interactions would make a negative buff appear:
Cooking - ew, got goo on my hands - uncomfortable
And household chores - this work is beneath me, find someone to boss around later or convince someone else to do your chores.
Eating and drinking - loves expensive food and drinks, karens out at the waitstaff for no flavor, maybe splashes a drink in someone's face. At home it will mostly be awful for anything under, say, level 8 of cooking skill.
Swimming - water is too hot or cold - and a perfect temp one.
After any exercising session - feels good, but disgusting. Must shower quickly or gets enraged.
Anyhow, stuff like that. The sim I created is a chef that dislikes cooking with the traits high maintenance, ambitious, and materialistic. She cooked a lot. Never once did cooking cause any mayhem. Instead she got buffs like worst day ever when she was completely happy. That one would make sense if I had her do things that made her unhappy, but she was happy all day.
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