"Hoverael;c-17366623" wrote:
"Maggiedoll;c-17366460" wrote:
You can always set households to unplayed when you select them in Manage Households. So if you don't need it to be autonomous, you can just do it yourself.
Without MC? You'd be at it forever! Even with just the base game (and i've done this before), it can be very complicated very quickly and you'll have to visit each time to start a relationship, develop it, get the marriage in the works and then at a later date get some woowho to start a family.
It may not read like much at first, but after a generation of children come up, you'll be picking for them who they'd be with and then their parents you'll want to woowho again and so will their children when they reach YA.
Pretty soon it will be more than you can handle, it will go from something reasonably challenging to a full out job.
But then you can say that you'll only focus on your family and no one else, and then everyone else will keep dying and there won't be any families or children to continue things, more randoms will end up going the same way as pre-mades without constant supervision.
Frankly without MC running TS4 autonomy, this game would be unplayable and more time consuming than you'd ever imagine.
Actually, I do it without MCCC and it isn't that bad. I mean, I wanted to play a bunch of different households so I have. I've kept aging off for everyone so it's just the case that I don't change the entire generation over across the community very quickly but that's because I've been playing with all of these different sub-plots that have interested me.
The fast way to do it is with cheats. You can turn on cas.fulleditmode in the Testing Cheats, meaning that you have to enable those. You can edit new relationships there or in Manage Households. Merge two sims that you want to pair off into a household. Use testing cheats and CAS to edit their relationships and produce children. You can then just mark them as unplayed and then turn on aging for unplayed households.
I might end up doing that with some of the "non-heirs" in my game so that they keep the world populated. You can do that with however many households you want and just keep the rest as unplayed single townies.
I edited a bunch of townies and then turned off aging for them so I didn't have to do it constantly. At a certain point, I'll let them all age out and then do some of what I described above to keep some unplayed sims around who populate the world. The town only ages as much as I have time for it. If I wanted to go through a lot of generations within one household, I'd obviously just focus on them. I guess I've gone for a more horizontal playstyle most of the time, by moving between different households that are all at roughly the same point in time. It's a modern save anyway.
I'm not bashing MCCC. I'm just saying that it doesn't have to take forever or can just be a different playstyle. I'm not trying to come back to one main family though. If I did that, I'd just have a play session or two of doing the above combinations of unplayed households. I might end up doing that if I want to slim my rotation down. You can age unplayed townies or not in the settings with ease. Managing the function of turning that off or on is a way to go at your own pace.