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Lonewolf1044
7 years agoSeasoned Spectator
"graventhe;c-16506264" wrote:"CrystalAbyss1;c-16506257" wrote:"Sk8rblaze;c-16505771" wrote:"filipomel;c-16505541" wrote:"MidnightAura;c-16505460" wrote:
Another disappointment. The trade off being FX fog doesn't seem fair. What about the game play? Why bother having rain at this point?
Hail didn’t do anything in previous games except add a new death type and had sims react to the hail by being pelted by it. Hail didn’t really do anything in previous games so they probably left it out this time because they probably didn’t think it was necessary. They saved that little extra time and resources they would’ve spent on hail and adding proper reactions to hail to make other parts of the pack more detailed.
Hail wasn’t that big of a deal. Snow depth wasn’t that big of a deal. Yet, all of these “no big deal” omissions are starting to add up.
My question remains, and I mean this in the most non-toxic/bashing way, what are they spending their resources on over these basic weather effects? I really hope we find the answer soon.
This. Some people are even saying they don’t have it where they live, honestly that’s not a valid argument. People keep saying to spend their resources else where, but at this point what are they? At some point, “spending resources elsewhere” just isn’t good enough.
I don't understand "I don't have hail where I live so it doesn't matter" this is the most ridiculous and funniest argument I've ever heard, I don't understand why people think weather EP for Sims that ships worldwide should revolve around local weather where they live!
I had to scratch my head on that one. :)
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