Forum Discussion
amapola76
3 years agoSeasoned Hotshot
I have found that one of the things I really like to do with my archaeologist sims, since there's no archaeologist career, is to have them become Art Critics. (1) The hours are short, giving them lots of time to explore; (2) there are associated interactions with art work that fit well, in my opinion, with archaeologists, and (3) there are writing interactions on the computer that in my mind fit well with the idea of writing scholarly articles about archaeological sites.
So what does all this have to do with werewolves? Well, I think it would be interesting to have your sim start off somewhere like, perhaps, Evergreen Harbor, a newly revitalized PNW city, working as an art critic for the local independent newspaper/alternative weekly. They use their income and flexible schedule to fulfill their love of travel in places like Selvadorada, where they pick up archaeology as a hobby.
Once they've developed that a bit, while writing an article for the Evergreen Scene, they come across a curious bit of local lore about a mysterious abandoned (or is it?) mill town in the region called Moonwood Mill. So they pack up their tent and head off for a long weekend exploring MM and questioning the locals. But then one bright night with a full moon, they have an... encounter... with an unfriendly local named Greg. After that, everything changes, and they pack up and move to MM full time; they keep their job at the Evergreen Scene, as they are conveniently able to work from home writing articles (another advantage to being an Art Critic), ostensibly to dig deeper into a long term research article about MM (or maybe even a book!), but really, they are learning more about themselves and their new pack.
So what does all this have to do with werewolves? Well, I think it would be interesting to have your sim start off somewhere like, perhaps, Evergreen Harbor, a newly revitalized PNW city, working as an art critic for the local independent newspaper/alternative weekly. They use their income and flexible schedule to fulfill their love of travel in places like Selvadorada, where they pick up archaeology as a hobby.
Once they've developed that a bit, while writing an article for the Evergreen Scene, they come across a curious bit of local lore about a mysterious abandoned (or is it?) mill town in the region called Moonwood Mill. So they pack up their tent and head off for a long weekend exploring MM and questioning the locals. But then one bright night with a full moon, they have an... encounter... with an unfriendly local named Greg. After that, everything changes, and they pack up and move to MM full time; they keep their job at the Evergreen Scene, as they are conveniently able to work from home writing articles (another advantage to being an Art Critic), ostensibly to dig deeper into a long term research article about MM (or maybe even a book!), but really, they are learning more about themselves and their new pack.
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