Forum Discussion
EmmaVane
3 years agoSeasoned Veteran
Options I've thought about:
Detective - Fitness based. Can potentially sniff out suspects and clues?
Military - Fitness based. Scrappy. Healing ability? (Icon with bandaged finger)
Athletic - Fitness based. Outdoorsy.
Yoga Instructor - Fitness based. Potential to be outdoorsy.
Gardener - Physical work. Outdoorsy.
Carpenter - Physical work. Outdoorsy. Plenty of wood lying around.
Dog Trainer - Canine bond? Can earn tips from pets performing tricks.
Collector - Outdoorsy. Scavenger ability.
Fishersim - Outdoorsy. Sellable. Possible food source.
Hunter - Veggie sims hunt mushrooms which are (canning ingredients and) sellable. Not sure if hunted meat is sellable?
Criminal - Fitness based. Scrappy. Suits rebellious Wildfang members. Night vision?
Politics - Suits diplomatic Moonwood Collective members.
Manual Labourer - Fitness based. Outdoorsy.
Entertainer - Music or comedy at the bar for tips. Outdoorsy in Moonwood Mill bar.
Mixologist - Tend the bar for daily task. Outdoorsy in Moonwood Mill bar.
Adventurer/Archaeologist - Explore tunnels, learn local history, write articles and sell loot. Use Adventurous trait from SE for good moodlets. Werewolf needs abilities (pee/sleep anywhere) and hunting will make JA temple raids super easy down the line.
Chandler/Candlemaker - Off-the grid sims need lighting.
Photographer/Videographer/Journalist - Come for the cryptid rumours. Stay for the ___.
Painter - Landscape painter.
Might be an issue:
Farming - Animals might be skittish?
Veterinarian - Likely good with dogs, but might be bad with cats?
Detective - Fitness based. Can potentially sniff out suspects and clues?
Military - Fitness based. Scrappy. Healing ability? (Icon with bandaged finger)
Athletic - Fitness based. Outdoorsy.
Yoga Instructor - Fitness based. Potential to be outdoorsy.
Gardener - Physical work. Outdoorsy.
Carpenter - Physical work. Outdoorsy. Plenty of wood lying around.
Dog Trainer - Canine bond? Can earn tips from pets performing tricks.
Collector - Outdoorsy. Scavenger ability.
Fishersim - Outdoorsy. Sellable. Possible food source.
Hunter - Veggie sims hunt mushrooms which are (canning ingredients and) sellable. Not sure if hunted meat is sellable?
Criminal - Fitness based. Scrappy. Suits rebellious Wildfang members. Night vision?
Politics - Suits diplomatic Moonwood Collective members.
Manual Labourer - Fitness based. Outdoorsy.
Entertainer - Music or comedy at the bar for tips. Outdoorsy in Moonwood Mill bar.
Mixologist - Tend the bar for daily task. Outdoorsy in Moonwood Mill bar.
Adventurer/Archaeologist - Explore tunnels, learn local history, write articles and sell loot. Use Adventurous trait from SE for good moodlets. Werewolf needs abilities (pee/sleep anywhere) and hunting will make JA temple raids super easy down the line.
Chandler/Candlemaker - Off-the grid sims need lighting.
Photographer/Videographer/Journalist - Come for the cryptid rumours. Stay for the ___.
Painter - Landscape painter.
Might be an issue:
Farming - Animals might be skittish?
Veterinarian - Likely good with dogs, but might be bad with cats?
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