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- KLoxxon3 years agoNew NoviceI have a shadowy government organisation operating at the heart of my supernatural save. Its members have already infiltrated all the different supernatural groups and their various factions, and the human criminal network as well. My undercover group's uber-vamp leader is going to recruit a genius teen (who's been hanging out on the fringe of my game for a while) to accidentally on purpose get bitten and rise through the ranks of one of the secretive werewolf clans. How it all plays out will depend somewhat on whatever the werewolf gameplay dynamics turn out to be, but there will be intrigue and shenanigans and heartbreak for sure. At some point my uber-vamp is going to take the cure and disappear to am obscure retirement in Henford on Bagley, after which the government will send a very nasty, ruthless replacement who will reset the whole undercover operation and shake up the entire story.
- SilentK0083 years agoSeasoned Newcomerhttps://64.media.tumblr.com/aca7158b1f2581d596b9271b0aa46836/1a8c83faf73fd0da-84/s2048x3072/e338486a2dae11590f41c70fed538f09821bf0e8.png
I started my new save and something different from what I earlier planned happened.
So this is the new version. After the death of her husband a young woman moves with her little daughter to a brand new city. It doesn't take long before she starts to question the wisdom of moving just here but the house was left her for free so here they are. Lakshmi took a job that was part time, with time I think she might move into a full time job or start a home business. (Yes, it's the sims so she could become a astronaut on day one but I am pretending that when you are new in a place and need a job NOW without any contacts you work yourself up.) So now we are working on gardening, they have a cow, and little Luna is working on her mental skill. Lakshmi has one of the new wellness aspirations and does plenty of yoga and meditations. Short term plan is is just figuring out how they will support themselves in a way that suits their story and something that they can do mainly at home.
Long term: I want Luna to become a really good programmer and go to University so when she ages up to a teenager they will move to Evergreen harbor since they have better schools. That will be more expensive that their out in the middle of nothing StrangerVille so they will go mostly Off The Grid to support themselves.
Mother and daughter will also work slowly on unraveling the mysteries of StrangerVille, they will go back and forth from their home over in Evergreen harbor. One day come back to battle the plant-mother with a pack of werewolves.
Luna was not the name that I thought that I would go with but the character creator suggested it and then I felt like I couldn't change it. - TTNcreates3 years agoRising NoviceLoki Beaker: scientist
He became a werewolf due to an experiment gone bad. Now he is trying to find a cure and he is Nervous Subject to test his inventions. - AncientMuse23 years agoSeasoned RookieA loner/vegetarian/cat lover freelance horror novelist named Stephen(y) King...
- amapola763 years agoSeasoned Hotshot
"kalaksed;c-18127170" wrote:
Will likely do some kind of chinese-based werewolf or two to fit into the secret empire one of my vampires runs that basically controls all of san myshuno feom the shadows, though no real details for this yet
Oh man. Why did I never think to turn the Fengs into vampires? This is perfect... they can run their vampire crime syndicate by night. I've always meant to get around to playing them, but couldn't think of an angle to interest me, but this should do it. And now I can give them a couple of human children before they turn, and one of them can become the family pariah later in life by becoming a werewolf. - Just been 'tweeking' Forgotten Hollow. (makeovers for everybody!!LOL).
Vlad is currently romancing Lilith Vatore, they will eventually get married....leaving Caleb, who has a very wolfish dark form and a love of the outdoors, home alone. I wonder if he might meet someone in a new town?
I wonder if it would cause problems between him and his sister? (whose new husband to be now has claw marks across his face and a deep seated hatred of all things werewolf).
yup, Im gonna Romeo and Juliet the heck out of this new pack!! :D - EmmaVane3 years agoSeasoned VeteranOptions I've thought about:
Detective - Fitness based. Can potentially sniff out suspects and clues?
Military - Fitness based. Scrappy. Healing ability? (Icon with bandaged finger)
Athletic - Fitness based. Outdoorsy.
Yoga Instructor - Fitness based. Potential to be outdoorsy.
Gardener - Physical work. Outdoorsy.
Carpenter - Physical work. Outdoorsy. Plenty of wood lying around.
Dog Trainer - Canine bond? Can earn tips from pets performing tricks.
Collector - Outdoorsy. Scavenger ability.
Fishersim - Outdoorsy. Sellable. Possible food source.
Hunter - Veggie sims hunt mushrooms which are (canning ingredients and) sellable. Not sure if hunted meat is sellable?
Criminal - Fitness based. Scrappy. Suits rebellious Wildfang members. Night vision?
Politics - Suits diplomatic Moonwood Collective members.
Manual Labourer - Fitness based. Outdoorsy.
Entertainer - Music or comedy at the bar for tips. Outdoorsy in Moonwood Mill bar.
Mixologist - Tend the bar for daily task. Outdoorsy in Moonwood Mill bar.
Adventurer/Archaeologist - Explore tunnels, learn local history, write articles and sell loot. Use Adventurous trait from SE for good moodlets. Werewolf needs abilities (pee/sleep anywhere) and hunting will make JA temple raids super easy down the line.
Chandler/Candlemaker - Off-the grid sims need lighting.
Photographer/Videographer/Journalist - Come for the cryptid rumours. Stay for the ___.
Painter - Landscape painter.
Might be an issue:
Farming - Animals might be skittish?
Veterinarian - Likely good with dogs, but might be bad with cats? - sclevenger083 years agoSeasoned Rookie
"EmmaVane;c-18128078" wrote:
Options I've thought about:
Detective - Fitness based. Can potentially sniff out suspects and clues?
Military - Fitness based. Scrappy. Healing ability? (Icon with bandaged finger)
Athletic - Fitness based. Outdoorsy.
Yoga Instructor - Fitness based. Potential to be outdoorsy.
Gardener - Physical work. Outdoorsy.
Carpenter - Physical work. Outdoorsy. Plenty of wood lying around.
Dog Trainer - Canine bond? Can earn tips from pets performing tricks.
Collector - Outdoorsy. Scavenger ability.
Fishersim - Outdoorsy. Sellable. Possible food source.
Hunter - Veggie sims hunt mushrooms which are (canning ingredients and) sellable. Not sure if hunted meat is sellable?
Criminal - Fitness based. Scrappy. Suits rebellious Wildfang members. Night vision?
Politics - Suits diplomatic Moonwood Collective members.
Manual Labourer - Fitness based. Outdoorsy.
Entertainer - Music or comedy at the bar for tips. Outdoorsy in Moonwood Mill bar.
Mixologist - Tend the bar for daily task. Outdoorsy in Moonwood Mill bar.
Adventurer/Archaeologist - Explore tunnels, learn local history, write articles and sell loot. Use Adventurous trait from SE for good moodlets. Werewolf needs abilities (pee/sleep anywhere) and hunting will make JA temple raids super easy down the line.
Chandler/Candlemaker - Off-the grid sims need lighting.
Photographer/Videographer/Journalist - Come for the cryptid rumours. Stay for the ___.
Painter - Landscape painter.
Might be an issue:
Farming - Animals might be skittish?
Veterinarian - Likely good with dogs, but might be bad with cats?
The Adventurer/Archaeologist one is one of the ones I'm doing. He has already completed both Jungle Adventure aspirations(well almost, he has to give a lecture and then he will be done) I was then going to have him do the Adventure aspiration from SE as he does have the trait already but I think I'll have him work through the Werewolf aspirations first and then have him complete that. I was thinking yesterday while playing though that being able to pee/sleep anywhere would of really came in handy while I was doing the Jungle Adventure ones lol. - Kimmer_one3 years agoSeasoned TravelerI just created my first werewolf-to-be. Her name is Jessie Doom and she's a sister of my Vampire Queen Evilia Doom and her other sister is a witch Amalia Doom.
Jessie hates Evilia and she wants to become a wererwolf and get rid of all vampires including her sister. Jessie gets along with Amalia, but Amalia gets along with both of them and she doesn't want her sisters to fight. I have a feeling it won't go so well... >:)
Here's Jessie. She's active, hot-headed and she loves the outdoors. I will give her the new aspiration after I get the pack and probably change her hair and clothes and maybe some piercings and tattoos.
https://i.imgur.com/ZcitcbA.pngSpoiler
https://i.imgur.com/YnucGp0.png
I haven't decided her career yet, she's probably just going to do gardening and odd jobs. I want to concentrate on the werewolf stuff and not going to spend time with work related things. I also want her to find a werewolf girlfriend. Is Rory free? She seems like the one that Jessie would like. ;) - lanlynk3 years agoSeasoned Hotshot
"Umbreon12;c-18125386" wrote:
I may create Bigby Wolf from Fables, he is a Sheriff, and is married to Snow White, and has kids with her. ...
@Umbreon12 This is pretty much what I'm doing! Yesterday, I started reading the Fables graphic novels again, the ones about werewolves and wolves. I also found out that there was an adventure game featuring Bigby that came out in 2013 and its sequel will be released in 2023: The Wolf Among Us.
I already have a household set up with Bigby Wolf and two wolf-dogs: Ruff and Reddie. (No Snow White at the moment) Right now, Bigby lives on the Windenburg island. He's just getting started, foraging and digging up loot around his home, but I'll probably make him a detective/lawman. And I'm hoping I can place the portal door to Moonwood Mill on The Bluffs island lot. ?
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