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Beardedgeek72's avatar
Beardedgeek72
New Spectator
3 years ago

Jobs / Careers / backstory for your were?

This is just me trying to come up with a story for my new Simwolf? Weresim? whatever ;)

What would she work with? Freelance programmer? Just odd jobs? Justifying a newcomer that still fits in is hard, but "only child in the town not born as a werewolf" Is also weird...

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  • Karamazov123's avatar
    Karamazov123
    Seasoned Hotshot
    3 years ago
    I figured out the story I wanna do. My sim hasn't been born in-game yet, but I already had a story planned out for him. And after reading the descriptions for the sims in Moonwood Mill, I think his story would intertwine perfectly.

    My sim, Early, is a Spellcaster from an ancient spellcasting family. He's either very powerful or very inept, haven't decided yet. But he has a lot of emotional issues (Erratic, Hot-Headed, and another bad trait I'll have to figure out) that other people haven't been able to identify. He was a troubled child who was often pulling pranks, skipping school, being mean to others, drinking, etc. And after one too many destructive binges, he gets in trouble with the law.

    After escaping the authorities, he ends up in Moonwood Mill and settles down with a werewolf named Tamara. (If we can have kids with Greg, then she'll be his daughter.) Early is a part-time handyman who does odd jobs, while Tamara is a bartender who's looking to become a teacher. Their son, Nico, is the werewolf I'll be playing through the pack with. If the Occult Hybrid Stabilizer mod is updated soon, he'll be a werewolf-spellcaster who has to struggle with his unruly werewolf upbringing, and the strict, high-society and judgmental world of spellcasters, including the family he never knew he had.
  • I finally decided on one of my existing households to move into the new world - Toby and Milly Newman, who are both archaeologists and love jungle exploring. They are just starting out and don't have much money so wanted a really cheap property in a forest type of setting which would suit their liking for the outdoors. They will be exploring the woods one fateful full moon when Milly gets bitten.

    I moved them into the starter, which I replaced with an $11K starter made by @SweetieWright_84 - now I just gotta wait til I get around to their turn in my rotation - another 8 households to go before them!!
  • My sim that I'm using to kinda just try everything out is a criminal, klepto, mean, and an art lover. So she's super awful as a werewolf (she does the intimidate thing to steal money), pickpockets, and steals art to admire at home. The criminal career is good cause she wants to be up all night and sleep all day. She has an atrocious reputation so I'm just leaning into that. She got pregnant by a married man at one of those lampoon parties as well.
  • i'm doing a historical game set in the victorian era; my werewolf sims are things like writers, artists, farmers, etc.
  • Just made a couple for Windenberg Island. He is a scruffy, unkempt older were with gloomy, paranoid and erratic traits. She is much younger, has gloomy, music lover, squeemish traits, is covered in bites and scratches...also a ghost.
    yes, basically he accidently killed his fiance whilst rampaging and is now half mad and wracked with guilt....he doesnt even know if her ghost is real or just a figment of his imagination. Im planning their house to be a completely run down cottage and he will terrorize the island!
    So kinda like Greg...but in Windenberg!LOL
  • If I ever go for the werewolves pack (not a big occult player), I'd feature it as a curse inflicted by a witch.
  • I have not been here for a while... Like two days after pre-ordering my expansion my graphic card died. If anyone wonders why I don't respond. Thanks for all the answers :smile:

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