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6 years ago
It’s not all about treasure hunting though. Hiding a sims torture dungeon, and having to save your best friend who was kidnapped for a story telling episode. Locking the realm of magic portal(obtained from the debug menu) from a sims kids to protect them from the magic realm. Locking a vampire sims coffin sleeping chamber. Having several locked rooms and chambers. Having a writer sim who achieves the trait to write manuscripts for different mastered skills, in his elderly years he begins to be paranoid and hides his manuscripts in locked rooms. Having several rich sims in your world and begin playing rags to riches with a kleptomaniac sim who has to steal from them to gain money. And it’s less about the “finding” as it is storytelling. I mean obviously you would know where the key was playing each house. Thats besides the point. And actually getting mystery mansions off the gallery to find hidden keys would be a fantastic idea.
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