"Beardedgeek;c-17817333" wrote:
Part of it is that I am old.
There is at least one generation of players who has never lived in a world WITHOUT micro transactions in 90% of games and therefore can't imagine why it would be bad, it is just normal to them.
It is even more evident in other countries; Korea for example has done it much longer than the US or Europe; I once brought up the issue not knowing the other two people I talked to were from SK and they literally didn't understand what I was going in about; it's just normal business practice to them.
I DO think this is a test bed for Sims 5; I am 100% sure that the base game of Sims 5 will be much much more lacking than Sims 4, but you will be able to buy individual mechanics, not to mention virtually all CAS items, like in the Sims 3 store. Or in a lot of mobile games.
Basically a YA Sim will only have one of each kind of clothing, maybe in two different colors and if you want your Sim to have a jacket you'll have to buy it for real money. If you don't want all your houses to only use one type of door and one type of window? Same thing.
Do you want more than one single career? That's 5 dollars thank you. Btw the jacket is 2 dollars and the window and door together is 11 dollars because it comes in three color variants.
I am 100% certain this is how Sims 5 will be. Not exaggerating.
I'm not *that* old, but I'm old enough to remember buying games that were just what they were on the tin. No DLC, no MTX, nothing. If it shipped with a bug, that bug was staying in there.
Starting to think it's part of a horrid cycle relating to economic stuff I probably can't talk about on here and the period of no BS was as predictably fleeting as netflix's period of being good and not having a billion individual streaming services to cut up all the good shows into. Like before games hit digital, there were arcades and those were basically MTX, but physically.