Forum Discussion
Simmerville
5 years agoSeasoned Ace
Aw, so happy to see these Qs! :)
Pets: Cats playing with yarn? Even knitting one pet outfit would be cool, especially if it looks kinda not-so-great on the poor cat or dog :) Dogs with a certain trait could bite and destroy a knitting in progress.
There is a fashion stylist career, maybe something could be linked to it?
University: When cleaning statues from yarn, could the sim keep it for knitting? Adding some yarns to inventory somehow? Would certainly give the knitted scarf or sweater a history.
I'd love the variety it brings. Assuming it would be possible to tell the difference in-game, visually and not just text wise.
I would prefer my sim to sit in a normal chair/sofa when knitting. Kinda doing it while chatting or watching tv. At a desk sounds too much like a business, but if we could do both, fine.
No idea. I have knitted a few sweaters hundreds of years ago, it probably took me a couple weeks. In game, I'd think 1 simday would bee to quick (depending on the project), so anything 2-5 simdays with active knitting would be fine with me.
Sure, it would be easy enough to adjust that by adding seating. BUT - hopefully this will not result in NPCs standing everywhere to knit, though? Should only be an option for active household or members of ongoing club meeting. I'd prefer them to sit down. And standing to knit should be an option only for sims with a certain knitting skill, I don't think a newbie would knit it standing.
Love this! No input, sorry.
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They could get some "poor you"/"aw, so sweet" looks from others depending on those sims' traits. They could also get a modlet, but keep in mind that some people love wearing such a gift, and would get a positive modlet. It should be a subtle thing.
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Only direct, please. But should go both ways, the super knitter offering a lesson, and another sim requesting a lesson. This way it could be a bit autonomous without going the full way unless you accept. Having a house full of knitters would be fun only the first time, and annoying in the long run. Please avoid sharing knitting tips like sims now share fish species knowledge, it's not a good thing that my non-fishing sims suddenly learn lots about fish from stranger, would not feel better about it of it was about knitting :)
Thanks for asking! Looking forward to this pack!
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The early design process is a very fun time for me, and I hope I painted a picture of the sort of questions that get brought up during this development stage. Lemme know what you guys think!
Q1: Crosspack! I’m planning on making Knitting compatible with things like Get to Work Retail Lots (including Mannequins!), Get Together’s Club Rules, and City LIving’s Yard Sale Table. What else would provide fun crosspack functionality? For example, should knitting provide Fame in some way?
Pets: Cats playing with yarn? Even knitting one pet outfit would be cool, especially if it looks kinda not-so-great on the poor cat or dog :) Dogs with a certain trait could bite and destroy a knitting in progress.
There is a fashion stylist career, maybe something could be linked to it?
University: When cleaning statues from yarn, could the sim keep it for knitting? Adding some yarns to inventory somehow? Would certainly give the knitted scarf or sweater a history.
Q2: If some “Crochet-Like” objects became craftable through Knitting, how would you personally feel? Happy? Enraged? Strong sense of ennui? We can’t guarantee unique animations for crocheting, but I’d like to still potentially provide them as a craftable object for players.
I'd love the variety it brings. Assuming it would be possible to tell the difference in-game, visually and not just text wise.
Q3: There’s a cool crafty desk floating around in concept art that you guys may have seen (49 - 52 in the object vote). What would knitting at one of these desks mean to you, if anything? Asking around the office, nobody knits at a desk, but I’m curious if anyone would find value if the new crafting desk tied in with knitting somehow.
I would prefer my sim to sit in a normal chair/sofa when knitting. Kinda doing it while chatting or watching tv. At a desk sounds too much like a business, but if we could do both, fine.
Q4: I’d like Knitting to actually take some time to craft, something Sims can save for later and come back to. In your experience, how long have some of your knitting projects taken? I’ll try not to make it feel too grindy, but definitely longer than it takes to paint in our game.
No idea. I have knitted a few sweaters hundreds of years ago, it probably took me a couple weeks. In game, I'd think 1 simday would bee to quick (depending on the project), so anything 2-5 simdays with active knitting would be fine with me.
Q5: If your Sim wanted to knit something, but they couldn't find a place to sit, would you be okay with them standing up and knitting? Asking for a friend...
Sure, it would be easy enough to adjust that by adding seating. BUT - hopefully this will not result in NPCs standing everywhere to knit, though? Should only be an option for active household or members of ongoing club meeting. I'd prefer them to sit down. And standing to knit should be an option only for sims with a certain knitting skill, I don't think a newbie would knit it standing.
Q6: Along with the Mentor interaction, I’d like to include a proper “Teach to Knit” interaction. I’d love to have that moment where the Knitting Master granny teaches their grandchild how to knit. For those of you who experienced similar things, what was that experience like for you? I’m curious what people think this should look like - both animation and story wise.
Love this! No input, sorry.
Q7: I’d like to have some Etsy store-like gameplay, as well as donation gameplay with Knitting. For those of you who may have gone down those paths in real life, what were some interesting takeaways or stories you’d like to see represented?
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Q8: Lets say a Sim is wearing an awful, itchy sweater that they’re wearing only because somebody gifted it for them. What kind of things would you like to see happen to them?
They could get some "poor you"/"aw, so sweet" looks from others depending on those sims' traits. They could also get a modlet, but keep in mind that some people love wearing such a gift, and would get a positive modlet. It should be a subtle thing.
Q9: I need your best Knitting puns. Feed them to me.
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Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly.
What are your thoughts on potentially “story intrusive” interactions like this, would you be okay to find your family one day all high-level knitters through natural autonomy? Or should this only be user-directed, meaning on you have the ability to choose who gets schooled on knitting. I’d love to hear your thoughts about these sorts of things.
Only direct, please. But should go both ways, the super knitter offering a lesson, and another sim requesting a lesson. This way it could be a bit autonomous without going the full way unless you accept. Having a house full of knitters would be fun only the first time, and annoying in the long run. Please avoid sharing knitting tips like sims now share fish species knowledge, it's not a good thing that my non-fishing sims suddenly learn lots about fish from stranger, would not feel better about it of it was about knitting :)
Thanks for asking! Looking forward to this pack!
____________________________________________________________________________
The early design process is a very fun time for me, and I hope I painted a picture of the sort of questions that get brought up during this development stage. Lemme know what you guys think!
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