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5 years agoSeasoned Vanguard
"SimGuruConor;d-973106" wrote:
Q1: Crosspack! I’m planning on making Knitting compatible with things like Get to Work Retail Lots (including Mannequins!), Get Together’s Club Rules, and City LIving’s Yard Sale Table. What else would provide fun crosspack functionality? For example, should knitting provide Fame in some way?
A1: For me the most important thing would be that you could sell crafted items to a profit, and that the crafting would feel meaningful and also have some challenging items to craft that would require collectibles for example. I don't think knitting should involve fame. If we could craft scarves and mittens then they should be tagged for cold weather so they show up properly in CAS.
"SimGuruConor;d-973106" wrote:
Q2: If some “Crochet-Like” objects became craftable through Knitting, how would you personally feel? Happy? Enraged? Strong sense of ennui? We can’t guarantee unique animations for crocheting, but I’d like to still potentially provide them as a craftable object for players.
A2: I guess, but make sure that you have the budget for that, I would rather have good knitting gameplay to be the focus.
"SimGuruConor;d-973106" wrote:
Q3: There’s a cool crafty desk floating around in concept art that you guys may have seen (49 - 52 in the object vote). What would knitting at one of these desks mean to you, if anything? Asking around the office, nobody knits at a desk, but I’m curious if anyone would find value if the new crafting desk tied in with knitting somehow.
A3: The desk could allow you to craft faster or be a requirement for more advanced crafting items.
"SimGuruConor;d-973106" wrote:
Q4: I’d like Knitting to actually take some time to craft, something Sims can save for later and come back to. In your experience, how long have some of your knitting projects taken? I’ll try not to make it feel too grindy, but definitely longer than it takes to paint in our game.
A4: I don't have any knitting experience, but I think crafting should take less time than it took with robotics, if sims are hurting themselves in the animations it should be limited to when you have a low skill, when you are making easy items the animations should show that the sim is experienced and the animations should be faster because the sim is skilled.
"SimGuruConor;d-973106" wrote:
Q5: If your Sim wanted to knit something, but they couldn't find a place to sit, would you be okay with them standing up and knitting? Asking for a friend...
A5: Sorry, I don't think that is a good idea, sims already do too much things while standing up. If they have to sit it also limits the risk from sims doing knitting everywhere.
"SimGuruConor;d-973106" wrote:
Q6: Along with the Mentor interaction, I’d like to include a proper “Teach to Knit” interaction. I’d love to have that moment where the Knitting Master granny teaches their grandchild how to knit. For those of you who experienced similar things, what was that experience like for you? I’m curious what people think this should look like - both animation and story wise.
A6: Teaching to knit should be a subtle animation, the default teaching animation when someone is teaching someone is a bit over the top where they are waving their arms around.
"SimGuruConor;d-973106" wrote:
Q7: I’d like to have some Etsy store-like gameplay, as well as donation gameplay with Knitting. For those of you who may have gone down those paths in real life, what were some interesting takeaways or stories you’d like to see represented?
A7: Unfortunately I'm a little worried that it will be a little too much of what we already have, we already have stores in the sims4, and we can already gift items to sims.
"SimGuruConor;d-973106" wrote:
Q8: Lets say a Sim is wearing an awful, itchy sweater that they’re wearing only because somebody gifted it for them. What kind of things would you like to see happen to them?
A8: Sorry, I am not a fan of that idea at all... because the game already generates ugly outfits on townies and on situational outfits. It sounds pretty annoying honestly.
"SimGuruConor;d-973106" wrote:
Q9: I need your best Knitting puns. Feed them to me.
A9: Eh, no, I am not a fan of puns.
"SimGuruConor;d-973106" wrote:
Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly.
What are your thoughts on potentially “story intrusive” interactions like this, would you be okay to find your family one day all high-level knitters through natural autonomy? Or should this only be user-directed, meaning on you have the ability to choose who gets schooled on knitting. I’d love to hear your thoughts about these sorts of things.
A10: No, I do not think knitting and teach to knitting should be autonomous. A lot of autonomous actions lack balancing and context so I am too worried that we will have sims knitting in the middle of conversations and while they are in the bathroom. I also don't want my sims to learn knitting on their own, just like painting and programming we should be able to decide what our sims should master ourselves.
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