Forum Discussion
5 years ago
Q1: Crosspack! I’m planning on making Knitting compatible with things like Get to Work Retail Lots (including Mannequins!), Get Together’s Club Rules, and City Living’s Yard Sale Table. What else would provide fun crosspack functionality? For example, should knitting provide Fame in some way?
I definitely think that Get to Work should be utilised to enable items to be sold, perhaps in a craft store or online. A knitwear store would be fun. I don't really like the idea of fame, I don't think that it would add anything to it. I do however like the idea that sims at university could make items, such as blankets for their room mates.
Q2: If some “Crochet-Like” objects became craftable through Knitting, how would you personally feel? Happy? Enraged? Strong sense of ennui? We can’t guarantee unique animations for crocheting, but I’d like to still potentially provide them as a craftable object for players.
I think crochet items would be great and that variety is important. It'll get boring really fast if the same things are made over and over again. I actually think that if crochet is a separate skill, that sims with a high knitting skill should learn it faster and visa versa.
Q3: There’s a cool crafty desk floating around in concept art that you guys may have seen (49 - 52 in the object vote). What would knitting at one of these desks mean to you, if anything? Asking around the office, nobody knits at a desk, but I’m curious if anyone would find value if the new crafting desk tied in with knitting somehow.
I think that the desk should be used for measuring fabric and paper crafts, rather than knitting. To me, knitting is something done in a comfy chair or in front of the tv.
Q4: I’d like Knitting to actually take some time to craft, something Sims can save for later and come back to. In your experience, how long have some of your knitting projects taken? I’ll try not to make it feel too grindy, but definitely longer than it takes to paint in our game.
For bigger or more complicated items, several hours, like maybe seven or eight, that can be spread over a few days. It'd be nice if whoever used the item could get a moodlet to say that the item was made with love or similar.
Q5: If your Sim wanted to knit something, but they couldn't find a place to sit, would you be okay with them standing up and knitting? Asking for a friend...
Could they sit on the floor? It'd be nice for them to be able to sit under a tree outside in nice weather and knit.
Q6: Along with the Mentor interaction, I’d like to include a proper “Teach to Knit” interaction. I’d love to have that moment where the Knitting Master granny teaches their grandchild how to knit. For those of you who experienced similar things, what was that experience like for you? I’m curious what people think this should look like - both animation and story wise.
I love this idea, it should massively boost their relationship. I think that the sim learning should be able to hand the item over to the sim teaching, to help them unpick pits that have gone wrong, then show them how to do it properly and at the very beginning for the teaching sim to knit hand over hand, holding the learning sim's hands as they move the needles.
Q7: I’d like to have some Etsy store-like gameplay, as well as donation gameplay with Knitting. For those of you who may have gone down those paths in real life, what were some interesting takeaways or stories you’d like to see represented?
Could elder sims knit blankets for pregnant sims? I think that for Etsy type stores, sims should be able to promote them on social media or stream themselves making the items, which would boost the performance of the store as well as the prices, so the more popular the videos/posts, the higher the prices in the store.
Q8: Lets say a Sim is wearing an awful, itchy sweater that they’re wearing only because somebody gifted it for them. What kind of things would you like to see happen to them?
I'd like to see them hide in the toilet to have a good scratch, then come out pretending they're fine. Maybe also getting caught either scratching or complaining to another sim about the itchiness. It'd also be fun if they could rip the jumper off as soon as the sim that made it left or they got home and get a relived moodlet.
Q9: I need your best Knitting puns. Feed them to me.
Ok I've got one:
A policeman spots a woman knitting whilst driving. He shouts through the car window "Pull over". She shouts back, "No, a pair of socks!"
I'm here all night!
Q10: This is my biggest question, so I saved it for last. Should the “Teach to Knit” interaction mentioned above be autonomous? While this might sound trivial, I feel this is very important for gameplay. I’m interested how people would feel about their level 10 knitter trying to spread their knitting knowledge on others. Let's say you have someone in your family who is a level 10 knitter, if this interaction is autonomous the entire house is going to get a real deep dive into knitting, perhaps constantly.
It would be nice to have this option, but I think only if the beginner sims already had an interest or very low knitting skill level. I think it's become annoying if every knitter started autonomously spreading the knitting joy. I don't think it'd be good for story telling. I wouldn't, for example, want some of my sims to think about knitting at all, because it wouldn't fit their character or my plot.
It would however be nice for the level 10 sim to try to teach or talk about knitting and for uninterested sims to brush them off or get annoyed at the subject being talked about for the millionth time.
Thanks Conor, I'm getting excited about this pack!
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