Forum Discussion
5 years ago
1: Crosspack! Don't forget being able to sell them at the table at the flea market. I can sell photos at the yard sale table but not at the flea market on the table there and I would like too sell crafted stuff at those markets (something I do in real life).. CATS AND DOGs a small animation of them playing with a ball of wool and tangling up in it would be adorable (and true to life). Laundry day - shrink the woolen items by doing a special wash in the machine (maybe 10% chance of it shrinking so you have to craft it again). Can we earn fame for knitting? or hold an exhibition in a museum / art centre of crafted objects? Knitting freelancer career would also be awesome -I love the freelancer careers. Spooky stuff - a strange knitted costume you could craft if you own the pack.
Q2: I love crochet! and the crocheted look in items.
Q3: Desks would only be for assembling and laying out big knitted pieces like patchwork blankets and dresses or other long clothes made from several pieces. You knot in your lap while seated.
Q4: I'm a terrible knitter but I can make a basic scarf or beanie in an afternoon - 1 - 3 hours depending on size and complexity. A(not more than 1 sim hour I'd say) Plain knitting takes less time than complex patterns and shapes. I would hat to grind longer than it takes sims to write a song ( for the most complex pieces)
Q5: Standing up? where would the ball of wool be? Rolling away? In a bag slung over the sims shoulder, resting on a table. Doesn't seem to practical - especially as we didn't get the CAS apron with the big front pocket which would have held wool in such a situation.
Q6: Demonstration followed by having a go followed by hand overhand assistance. My first pieces often turned out comically wrong with holes from dropped stitches and either way too big or too small from not understanding how to maintain wool tension. My grandma (and mother) cast on and cast off long after I had developed knitting skills as this is the most difficult part. Also the mentor would take the piece and pick up dropped stitches etc before you made it worse.
Q7: My experience is a s a purchaser - items wont fit in sims mailboxes - perhaps neighbour sims who are kleptos might take your parcels.
Q8: A rash, uncomfortable moodlet - maybe an embarrassed moodlet if they meet their friends or wear it on a date. Vent/ complain about itchiness interaction. If the sim gets to a certain level of uncomfortable the sim could do a strange scratching all over dance.
Q9: not very good at puns :(
Q10: I do love autonomous stuff in the game - and would like this - can there be an interaction that ensures they don't do the interaction again eg. you have a young evil child when they are autonomously taught knitting you can choose tantrum about knitting and the mentor won't try and teach them again. You need ways to turn it off because an uncontrollable action would get annoying and break immersion when it is inappropriate for some sims. (.
Q2: I love crochet! and the crocheted look in items.
Q3: Desks would only be for assembling and laying out big knitted pieces like patchwork blankets and dresses or other long clothes made from several pieces. You knot in your lap while seated.
Q4: I'm a terrible knitter but I can make a basic scarf or beanie in an afternoon - 1 - 3 hours depending on size and complexity. A(not more than 1 sim hour I'd say) Plain knitting takes less time than complex patterns and shapes. I would hat to grind longer than it takes sims to write a song ( for the most complex pieces)
Q5: Standing up? where would the ball of wool be? Rolling away? In a bag slung over the sims shoulder, resting on a table. Doesn't seem to practical - especially as we didn't get the CAS apron with the big front pocket which would have held wool in such a situation.
Q6: Demonstration followed by having a go followed by hand overhand assistance. My first pieces often turned out comically wrong with holes from dropped stitches and either way too big or too small from not understanding how to maintain wool tension. My grandma (and mother) cast on and cast off long after I had developed knitting skills as this is the most difficult part. Also the mentor would take the piece and pick up dropped stitches etc before you made it worse.
Q7: My experience is a s a purchaser - items wont fit in sims mailboxes - perhaps neighbour sims who are kleptos might take your parcels.
Q8: A rash, uncomfortable moodlet - maybe an embarrassed moodlet if they meet their friends or wear it on a date. Vent/ complain about itchiness interaction. If the sim gets to a certain level of uncomfortable the sim could do a strange scratching all over dance.
Q9: not very good at puns :(
Q10: I do love autonomous stuff in the game - and would like this - can there be an interaction that ensures they don't do the interaction again eg. you have a young evil child when they are autonomously taught knitting you can choose tantrum about knitting and the mentor won't try and teach them again. You need ways to turn it off because an uncontrollable action would get annoying and break immersion when it is inappropriate for some sims. (.
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