Forum Discussion
SweetieWright_84
6 years agoSeasoned Ace
1. Apart from those mentioned, I can't really think of any other crosspack interactions. For me personally, I rarely have famous sims so I don't really have an opinion on that.
2. It would depend on the type of objects. I would still like all knittable items available in at least the debug menu for easy access.
3. It would be a nice option so there is at least some functionality to the tables. They're really nice and I'd be more likely to use them if there was some interaction available (laptop use or knitting). Otherwise, they'd just take up space that I would need for something else, and they're too pretty for that.
4. I have no personal experience with knitting so I'll just let others answer that one.
5. Standing while knitting would be fine with me, but again, no real experience.
6. I would love that detail. I'm a family player so any skills the older generation can pass on are a plus for me.
7. An online business would be great. It could maybe open the door for future packs if it's already built into the game, right?
8. If a Sim is wearing an itchy sweater, they could tug at the collar and scratch their neck and wrists. An uncomfortable moodlet would also be a nice detail. This could be for lower quality, lower skilled items. As I've said, I have no personal experience but I would imagine higher skilled knitters would use higher quality materials, and produce higher quality items.
9. Knit happens. That's the first one that comes to mind.
10. "Teach to knit" should be player directed. Realistically, not every household member would want to learn to knit. In addition to "Teach to knit" maybe we could have an "Ask for knitting lessons" interaction as well, even if it's just on sims with the creative trait or a creative aspiration. The first thought that comes to mind is a child sim with the creative aspiration asking grandma/grandpa to teach them.
2. It would depend on the type of objects. I would still like all knittable items available in at least the debug menu for easy access.
3. It would be a nice option so there is at least some functionality to the tables. They're really nice and I'd be more likely to use them if there was some interaction available (laptop use or knitting). Otherwise, they'd just take up space that I would need for something else, and they're too pretty for that.
4. I have no personal experience with knitting so I'll just let others answer that one.
5. Standing while knitting would be fine with me, but again, no real experience.
6. I would love that detail. I'm a family player so any skills the older generation can pass on are a plus for me.
7. An online business would be great. It could maybe open the door for future packs if it's already built into the game, right?
8. If a Sim is wearing an itchy sweater, they could tug at the collar and scratch their neck and wrists. An uncomfortable moodlet would also be a nice detail. This could be for lower quality, lower skilled items. As I've said, I have no personal experience but I would imagine higher skilled knitters would use higher quality materials, and produce higher quality items.
9. Knit happens. That's the first one that comes to mind.
10. "Teach to knit" should be player directed. Realistically, not every household member would want to learn to knit. In addition to "Teach to knit" maybe we could have an "Ask for knitting lessons" interaction as well, even if it's just on sims with the creative trait or a creative aspiration. The first thought that comes to mind is a child sim with the creative aspiration asking grandma/grandpa to teach them.