Forum Discussion
5 years ago
Q1: Children and teens who do knitting should get emotional control, as it can be a calming activity (parenthood). If you wash knitted clothes in the washing machine, sims may get a cloth shrunk temporary buff and occasionally do a uncomfortable animation (laundry day).
Q2: Sound great! I would especially like a interactive teddy bear toy for children.
Q3: The desk could be used to store crafting. Furthermore sims could use it to think of crafting ideas (new interaction where sims think about what to craft and they either get an inspired interaction at the end which increases quality of knitting as long as its active or a negative tense buff. Sims can't think of crafting new ideas while they have the negative buff.
Q4: Knitting can take a long time in real life, but this is the sims were talking about. It should definitely take longer than painting but not forever. Big objects and clothes should probably take around 6-8 hours and small objects can take around 2-3 hours.
Q5: Sims shouldn't knit standing up. If sims can't find a place to sit, they should either sit on the floor or kneel on the floor like the children do sometimes when completing homework.
Q6: I love the idea of a Teach to Knit interaction. First off, it should not just be between grandparents and children. Any sim age teen or older should be able to teach your child to knit. Secondly, sims should not need to have mastered the knitting skill for this interaction to appear. Once the teen sim or older has a decent skill level in knitting (around level 4) they can teach the kid as long as their skill level is higher than the kids. Finally the interaction should be as follows: the kid should sit on the teen or older sims knee or lap as they try to knit something, with the parent occasionally pointing at places their child should fix or placing their hands over the child to try to help them knit. Finally, kids should also be able to knit by themselves as they could always use more gameplay.
Q7: I am not Etsy savvy so I don't have much idea. Maye allow sims to put knitted objects up for sale on a computer and then they can check later to see if someone was interested in buying and whether they like the price that sims is offering.
Q8: Sims should occasionally get a itchy buff that causes them to do scratching animations. Sims should be able to show off sweater to the sim who gifted them the sweater which boosts relationship. Sims who gifted the sweater could accuse the other sims of hating the sweater/ question why aren't you wearing the sweater I gifted to you.
Q9: If someone makes a bad crafted item they could get a "Knit-wit" buff.
A real kick to the Knits. (If someone insults your knitting skills maybe)
Good-knit
Show off your knits.
Just Knitting around
Your sims Yarns for some quality knitting time.
Q10: No the teach to knit interaction should not be autonomous. Sims should be able to knit objects autonomously but no teach others. That way not every sim will be a knitting aficionado.
Q2: Sound great! I would especially like a interactive teddy bear toy for children.
Q3: The desk could be used to store crafting. Furthermore sims could use it to think of crafting ideas (new interaction where sims think about what to craft and they either get an inspired interaction at the end which increases quality of knitting as long as its active or a negative tense buff. Sims can't think of crafting new ideas while they have the negative buff.
Q4: Knitting can take a long time in real life, but this is the sims were talking about. It should definitely take longer than painting but not forever. Big objects and clothes should probably take around 6-8 hours and small objects can take around 2-3 hours.
Q5: Sims shouldn't knit standing up. If sims can't find a place to sit, they should either sit on the floor or kneel on the floor like the children do sometimes when completing homework.
Q6: I love the idea of a Teach to Knit interaction. First off, it should not just be between grandparents and children. Any sim age teen or older should be able to teach your child to knit. Secondly, sims should not need to have mastered the knitting skill for this interaction to appear. Once the teen sim or older has a decent skill level in knitting (around level 4) they can teach the kid as long as their skill level is higher than the kids. Finally the interaction should be as follows: the kid should sit on the teen or older sims knee or lap as they try to knit something, with the parent occasionally pointing at places their child should fix or placing their hands over the child to try to help them knit. Finally, kids should also be able to knit by themselves as they could always use more gameplay.
Q7: I am not Etsy savvy so I don't have much idea. Maye allow sims to put knitted objects up for sale on a computer and then they can check later to see if someone was interested in buying and whether they like the price that sims is offering.
Q8: Sims should occasionally get a itchy buff that causes them to do scratching animations. Sims should be able to show off sweater to the sim who gifted them the sweater which boosts relationship. Sims who gifted the sweater could accuse the other sims of hating the sweater/ question why aren't you wearing the sweater I gifted to you.
Q9: If someone makes a bad crafted item they could get a "Knit-wit" buff.
A real kick to the Knits. (If someone insults your knitting skills maybe)
Good-knit
Show off your knits.
Just Knitting around
Your sims Yarns for some quality knitting time.
Q10: No the teach to knit interaction should not be autonomous. Sims should be able to knit objects autonomously but no teach others. That way not every sim will be a knitting aficionado.
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