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MidnightAura86
7 years agoNew Spectator
"Writin_Reg;c-16356675" wrote:"Felicity;c-16356492" wrote:
Most of Sims 4 is a rabbit hole, really, at least in function, with only the active lot, well, active. I'm not sure I would call the warp zones on the path rabbit holes.
Well like Sims 1, 2 and 3 - so of course it also has chance cards. Sims always does. They are nothing the game hasn't always had. Are you just now noticing that? I find that hard to believe. At least this time they made it cute and even have little pictures. Bon Voyage just left us standing there as the sims took off with the tour guides - then sims came back either all injured or happy depending on how we answered their chance cards. Sims 3 even had it in regular play - at sims jobs, at kids field trips and tons of other ways. And in that case we couldn't see much of anything. At least in this one we have game play and we get to see and go with the sims. I'd say this time they are the best chance cards ever. Up there with the ones in Sims 1 Making Magic and their Sims 1 vacations that Will Wright made. Will Wright tends to like chance cards judging from many of his games.
Sims 4 does not really have rabbit hole per sec - technically . Again - these are chance cards. A rabbit hole is a space the character goes into and then comes back out of. When sims in Sims 4 goes into somewhere they come out some where else that you can explore with them - so not really a rabbithole. A rabbithole would be like Sims 3 mausuleum in the graveyard or the sims work places in Sims 3, or the tours in Bon Voyage in Sims 2. Those are rabbitholes.
(Keep in mind I love all the sims games - so I am not judging one against the other - Just telling it like it is.)
That's not true, sims 4 has rabbit holes:
School
Majority of jobs not including the active careers
Volunteering opportunities - the sims will disappear off lot to a rabbit hole
City living events like the concerts and circus- disappearing off lot to a rabbit hole
Not saying the first two aren't rabbit holes in previous games but you can't honestly call them a rabbit hole in previous games but consider them not a rabbit hole in that context in this game.
Bon voyage was different, tours yes were a rabbit hole but you had so much more to do on vacation with different community lots. You could actually go in destination and ignore the tours altogether. In JA the text rabbit holes form part of the adventure each time your sim goes to a new area. I consider it a rabbit hole as I can't see where my sim has gone. Sure it's nice to read that my sim has come across an abandoned campsite and if she gets chased by an angry camper I would rather see that! Not just get a piece of text and a picture telling me the outcome and my sim getting a moodlet. That's not game play. All I've done is the player is click a button. I don't see any of these scenarios, I just read about them and I would much prefer to play these scenarios.
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