Forum Discussion

PenguinFoop's avatar
3 years ago

Let's have an open discussion of Masculinity in and out of the game

DISCLAIMER: First, let me say that this is NOT a thread for bashing anyone. This thread is meant to engage in a civil way a topic that is seemingly more and more demonized and how the game can actually solve this. So let's start.

First, let's start with culture. Culture is a fluid thing. Ethnicity is not culture but culture is tied in many cases to ethnicity.

This is what makes it difficult. The culture, for example, in a metropolis is far different than the culture in the country. Even in those large ethnically diverse cities, like Pittsburgh and San Diego, culture is extremely different.

The United States is supposed to be the cultural melting pot of the world, so we're supposed to welcome diversity in culture. I think we do a great job of it but my concern is that we are purposely excluding some more traditional cultures with the excuse "well they did it to us so there!"

That doesn't solve the issue, nor will it. TS4 has a unique opportunity to start changing this attitude. Masculinity is cultural and natural however, society right now is pushing hard, it seems, to remove all traces of masculinity and the game appears to be echoing that sentiment. After all, who hasn't heard the phrase "toxic masculinity?" Now who has heard of the phrase "toxic femininity?" I'll bet nearly everyone has heard of the former and nearly no one has heard of the latter. As a result, there is only one type of "male" and one type of "female" represented in the game. All else are semantics. Adjust the walk, adjust the clothing options from masculine (with a little "m") to ultra-feminine. Suddenly masculinity becomes one step closer to extinct.

I get that mostly gay men and women play this game so the game has to cater to that society. However, if we only cater to one category, we lose others. That's not good business sense to me. And even in the gay community, there are different tastes. Some of us (though I don't let society define me personally), still are attracted to masculine people (mainly men) and would like to see that represented in the game.

Another issue with that though is that the definition of masculine had become so negative that people are often times socially abused and brow-beaten into the shadows if they even try to have an open discussion about it. Masculine does NOT mean wife-beating, homophobic, racist bigot. Masculine, to me at least, simply means those of a more sturdy build, with a more down to earth (less flamboyant, less Liberachi and more rugged lumberjack) style, and yes actually having body hair (Heaven forbid).

So again, I think the game could do a much better job including these types in its "all-inclusive" definition.

How can the game do this? Well, for one, the game can give more plain T-shirt with button down plaid options.

Masculine types tend to be less about the clothing and more about living so clothing-wise, just more jeans that actually fit and more plaid and plain shirt options.

Job-wise, more physical labor jobs. "Construction worker" is a part-time job? Really? Maybe that's how the inner-city sees it but yeah, that's not the case. Masculine people like to get their hands dirty. So how about a construction career? Some of the job titles would be "general laborer," "back-hoe operator," "crane operator," "on-site foreman," "foreman," and so on. That's just one example of a masculine job. How about factory workers? Actual farming career? You think food comes from the fridge? Lol I mean, there are a lot of jobs available!

Lifestyle-wise, the game does a good job at this with the work table and the recycling objects. This is good. But how about some more outdoor activities, like well, my neighbor loves to work on small engines such as lawnmowers and weed whackers. How about something like that? The country living pack is really good for the country bumpkin like me and is a more traditional idea of masculinity so kudos on that!

So these are just a few ideas about what masculinity means and can be represented at least from a country man's point of view. I know that there are masculine men in the city as well but have little experience with city life so input is limited on my end.,

Anyway, so let's talk about this.

1: How do you define masculine?
2: What does your masculine sim like to do?
3: What career would your masculine sim like?
4: What would your masculine sim like to wear?
5: Does your masculine sim have/want body hair?

79 Replies

  • br0se's avatar
    br0se
    Seasoned Ace
    3 years ago
    "PenguinFoop;c-18066152" wrote:
    "BlueR0se;c-18066116" wrote:
    The fun thing about gender is that because it's a social construct, its definition is "fluid" in that it depends on when & where you're referring to how it's defined. Western expectations on gender roles/gender performance is going to be very different from eastern ones and that's not going into the individual countries & their cultures within each group. That being said this is an interesting conversation so let me fill out the questionnaire.

    1: How do you define masculine?
    Objectively as something that pertains to the determined "masculine" gender roles of whatever group. Personally, I grew up in the U.S. so western ideas of masculinity are heavily influences to my understanding; both the healthy and toxic aspects of masculinity in western society. Note: Feminity has its toxicity too, but this discussion is for masculinity so a topic for another occasion.

    I don't really have a specific definition but I can identify aspects when I see them (at least for western notions on masculinity). I think certain positive qualities like confidence/pride, strength, self-control, fortitude, leadership and whatnot are definitely key aspects but they aren't the only ones. I think sometimes these qualities can be taken to extremes and it ends up turning into more toxic masculine traits.

    2: What does your masculine sim like to do?
    I really don't categorize my sims has masculine/feminine too much as they tend to be more fluid. But my more masculine sims tend to be more athletic and more muscular.

    3: What career would your masculine sim like?
    Whatever is fitting for them? I feel like the game is too shallow for my sims to really "want" something.
    /
    4: What would your masculine sim like to wear?
    Whatever I want them to wear, lol. Most tend to wear general 'dude' clothes but arguably one of my most masculine sims (super ripped, has a beard, etc.) wears dresses/skirts and dresses very feminine.

    5: Does your masculine sim have/want body hair?
    My sims have body hair because I want them to have body hair. I use CC and I hope one day we can get it for basegame. Pretty much all my men (and some women) have body hair at various thickness. Some have more, some have less.

    ~~

    Ultimately, I found this kind of hard to answer because my sims are an extension of my ideas of gender and playing around with it via them. Because I don't really prescribe to my society's ideals of gender roles (or at least it's tendency to be so strict on adhering to said gender role ideals); they tend to be more fluid. Ex: Jeb Harris in my game is a handy and athletic farmer type but has a penchant for writing, playing the guitar, knitting, and floral arrangement.

    Certain hobbies/activities aren't inherently 'girly' or 'boyish' as much as it is we are associating them with those labels. And these definitions are constantly evolving/changing within their own culture.

    That being said, the game could definitely use more western 'traditionally masculine' hobbies/careers/clothes. One of the things I miss the most when it came to cars was the Sims 2's car mechanic skill. That was so much fun. Woodworking/carpentry could really use an overhaul and add more things to it.


    These are some really good points but keep in mind that the topic is masculine and inversely feminine aspects, not necessarily gender.


    But masculinity is tied to gender (loosely)?

    Wikipedia's definition of masculinity: "Masculinity (also called manhood or manliness) is a set of attributes, behaviors, and roles associated with men and boys. Masculinity can be understood as socially constructed, and there is also evidence that some behaviors considered masculine are influenced by both cultural factors and biological factors."

    Now, are there masculine women (or women with masculine interests/behaviors)? Yes. But that's cause it's a label for something that is generally a social/cultural construct. But while it can be present in other genders, I feel like it's still tied to men by its very nature. I am all for expanding definitions and not restricting people to certain roles. But I feel like it's going to be very difficult to have a conversation about masculinity and not talk about gender (roles). If that makes sense.
  • "BlueR0se;c-18066178" wrote:
    "PenguinFoop;c-18066152" wrote:
    "BlueR0se;c-18066116" wrote:
    The fun thing about gender is that because it's a social construct, its definition is "fluid" in that it depends on when & where you're referring to how it's defined. Western expectations on gender roles/gender performance is going to be very different from eastern ones and that's not going into the individual countries & their cultures within each group. That being said this is an interesting conversation so let me fill out the questionnaire.

    1: How do you define masculine?
    Objectively as something that pertains to the determined "masculine" gender roles of whatever group. Personally, I grew up in the U.S. so western ideas of masculinity are heavily influences to my understanding; both the healthy and toxic aspects of masculinity in western society. Note: Feminity has its toxicity too, but this discussion is for masculinity so a topic for another occasion.

    I don't really have a specific definition but I can identify aspects when I see them (at least for western notions on masculinity). I think certain positive qualities like confidence/pride, strength, self-control, fortitude, leadership and whatnot are definitely key aspects but they aren't the only ones. I think sometimes these qualities can be taken to extremes and it ends up turning into more toxic masculine traits.

    2: What does your masculine sim like to do?
    I really don't categorize my sims has masculine/feminine too much as they tend to be more fluid. But my more masculine sims tend to be more athletic and more muscular.

    3: What career would your masculine sim like?
    Whatever is fitting for them? I feel like the game is too shallow for my sims to really "want" something.
    /
    4: What would your masculine sim like to wear?
    Whatever I want them to wear, lol. Most tend to wear general 'dude' clothes but arguably one of my most masculine sims (super ripped, has a beard, etc.) wears dresses/skirts and dresses very feminine.

    5: Does your masculine sim have/want body hair?
    My sims have body hair because I want them to have body hair. I use CC and I hope one day we can get it for basegame. Pretty much all my men (and some women) have body hair at various thickness. Some have more, some have less.

    ~~

    Ultimately, I found this kind of hard to answer because my sims are an extension of my ideas of gender and playing around with it via them. Because I don't really prescribe to my society's ideals of gender roles (or at least it's tendency to be so strict on adhering to said gender role ideals); they tend to be more fluid. Ex: Jeb Harris in my game is a handy and athletic farmer type but has a penchant for writing, playing the guitar, knitting, and floral arrangement.

    Certain hobbies/activities aren't inherently 'girly' or 'boyish' as much as it is we are associating them with those labels. And these definitions are constantly evolving/changing within their own culture.

    That being said, the game could definitely use more western 'traditionally masculine' hobbies/careers/clothes. One of the things I miss the most when it came to cars was the Sims 2's car mechanic skill. That was so much fun. Woodworking/carpentry could really use an overhaul and add more things to it.


    These are some really good points but keep in mind that the topic is masculine and inversely feminine aspects, not necessarily gender.


    But masculinity is tied to gender (loosely)?

    Wikipedia's definition of masculinity: "Masculinity (also called manhood or manliness) is a set of attributes, behaviors, and roles associated with men and boys. Masculinity can be understood as socially constructed, and there is also evidence that some behaviors considered masculine are influenced by both cultural factors and biological factors."

    Now, are there masculine women (or women with masculine interests/behaviors)? Yes. But that's cause it's a label for something that is generally a social/cultural construct. But while it can be present in other genders, I feel like it's still tied to men by its very nature. I am all for expanding definitions and not restricting people to certain roles. But I feel like it's going to be very difficult to have a conversation about masculinity and not talk about gender (roles). If that makes sense.


    That's a good point so maybe we could say manly then? Because again there are women that fit the role and men that don't. That's why though traditionally it was assigned to men exclusively, in reality it's never truly been men only. Even in the wild west, women worked the fields, tended the animals and even did construction, mostly it was out of necessity but just like today, there were those I'm sure that did it out of desire and enjoyment too. They were just forced to do it wearing a dress.
  • Jyotai's avatar
    Jyotai
    Seasoned Ace
    3 years ago
    One of my biggest issues when 'masculine' in video games is it's often done by making some body type that is so over the top silly big that it would make Arnold Schwarzenegger look 'tiny' by comparison.

    Usually when I see a male body type that looks realistic, that looks like an actual masculine male, there's someone out there calling it too effeminate. Like... go over the Final Fantasy and they have a whole new 'race' of male bunny men with the body type of Bruce Lee and people call it 'too feminine'... If Bruce was still alive, I'd challenge anybody to say to his face and then make it out of the room alive. Even Arnold (who himself would be tiny compared to Final Fantasy's 'lion men')... ;)

    Video games seriously warp the visual perspective...

  • "Jyotai;c-18066205" wrote:
    One of my biggest issues when 'masculine' in video games is it's often done by making some body type that is so over the top silly big that it would make Arnold Schwarzenegger look 'tiny' by comparison.

    Usually when I see a male body type that looks realistic, that looks like an actual masculine male, there's someone out there calling it too effeminate. Like... go over the Final Fantasy and they have a whole new 'race' of male bunny men with the body type of Bruce Lee and people call it 'too feminine'... If Bruce was still alive, I'd challenge anybody to say to his face and then make it out of the room alive. Even Arnold (who himself would be tiny compared to Final Fantasy's 'lion men')... ;)

    Video games seriously warp the visual perspective...



    Good point!
  • In terms of roles, I try to keep it primeval, I play a medieval fantasy save, and it took a bit to break away with social, traditional, cultural constructs and create my own. Otherwise it completely depends on what I was thinking when i made the character.

    In my world, it depends on where you're from and there are 5 regions inspired with unique races and cultures, the Capital region is like the “cultural melting pot.” but it's very fluid.

    To me it goes back to two simple things Hunter and Gatherer, Protector and Provider, Strength and Wisdom.

    People in the West, are born and raised as fighters, athletes, knights, soldiers, gardeners, farmers, florists, and bakers, and for both men and women, I made them probably the most dominant and masculine region out of the entire the kingdom. Meaning women are just as big, strong, physical brutes as the men.

    People in the North, it’s tricky, they are of the mythical and magical creatures, where most of them lack in physical strength, they make up with powerful, brilliant, innovative, minds. Men and women in the north I’d say tend to have a good balance in both their masculinity and femininity.

    People in the East, it depends on, wealth. Who makes more money, who has more money, who ever can provide financial stability, tends to assume the more masculine role.

    People in the south, I’m still constructing this region, I want it to be feminine, I want it to be the opposite of the west region, or unique like the east. Like yeah both men and women are fighters, but more strategic. I'm trying to build the southern culture around a Matriarchal society, where women are in charge.
  • I am a female simmer, but I often play male sims. Something is masculine when it is traditionally associated with men, but that doesn't mean that women can't have masculine traits or find enjoyment in masculine content. I wish there was more content for my male sims, especially in CAS.

    1: How do you define masculine?

    I suppose my views are quite traditional. I associate masculinity with being a provider, strong, courageous, independent, assertive, protective, and practical.

    2: What does your masculine sim like to do?

    Before I answer I should probably give some context. My main sim is a male vampire from the 15th century and was also raised by women. Gender norms have also changed throughout his life and so he's not a typical modern man. He still believes in chivalry and being a gentleman, but he doesn't really care much about what we mere mortals today consider masculine or feminine. He's comfortable just being himself. He particularly enjoys creative activities, including cross-stitching, writing, singing, playing guitar and piano. He also enjoys listening to the radio, reading, baking, dancing, fitness and wellness activities. Being immortal means he has a lot of time for a lot of hobbies. He's also a husband, cat dad and father and enjoys spending time with his family and supporting them.

    3: What career would your masculine sim like?

    Freelance musician or perhaps a horse riding instructor/groom. His BFF is more handy and would make a great mechanic or repairman.

    4: What would your masculine sim like to wear?

    Smart casual traditional menswear, which really limits my choices in CAS! We would both really appreciate some more plain Henley/polo shirts (preferably buttoned up), classic full-length jeans and trousers, dapper suits, underwear and sleepwear to choose from. He wears a variety of colours, but favours blue, black, grey, brown and red.

    5: Does your masculine sim have/want body hair?

    He doesn't since I play vanilla, but he wouldn't mind a bit of chest hair. His BFF will also hopefully have some body hair very soon, particularly during the full moon...
  • sikoah's avatar
    sikoah
    Seasoned Veteran
    3 years ago
    1: How do you define masculine? I don't know how to answer this without writing a wall text. It is many things to me.

    2: What does your masculine sim like to do? He enjoys fishing, rock climbing, sports, wellness, is a great cook, and works hard so he can take his girlfriend on elaborate vacations.

    3: What career would your masculine sim like? He is in business.

    4: What would your masculine sim like to wear? Jeans and t-shirts or shirtless when he is off work.

    5: Does your masculine sim have/want body hair? Oh yes, he has lots of body hair.
  • 1. Not all gay men is a feminine or effeminated, some are just like any other traditional masculine men doing a traditional male role cant quite put how a masculine is defined but I just knew, it's not the usual toxic masculinity as that only says about men insecurity of their masculinity.

    2. I always play as male character so I usually just play the way i want to, i dont think there is an activity in sims 4 that screams very "masculine" aside from doing woodworking bench.

    3. Career is random, but never the feminine career like hair stylist etc.

    4. My sims wear a masculine male clothing, strictly.

    5: Depends on the sims, but beard is almost always.

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