Forum Discussion
GrumpyGlowfish
8 years agoSeasoned Newcomer
Here's what I think should definitely be included:
- witchy outfits, furniture and building styles (naturally)
- a separate neighbourhood for witches like in TS1
- magic as a new skill
- inherited magic should already manifest itself in children, not only teens, but of course their arsenal of spells could/should be limited
- magic-related jobs (preferably active ones)
- spectral cats (or different animals, as others have suggested)
- duels
- groups and/or covens
I also want emotions to influence a witch's powers, but I currently have two conflicting ideas about that:
1) The success or even the possibility of a specific spell depends on emotions. Love spells are more likely to succeed when the witch is in a flirty mood, anger gives a witch the power to cast devastating spells, happiness increases the success rate of positive spells, etc.
Or:
2) The best emotion for doing magic depends on the individual witch's personality and has to be found out while playing. A childish or playful witch is best at casting whatever spell when she's in a playful mood, an unfriendly witch needs to be angry to perform well, etc.
I think the first one makes be a tad more sense and creates less conflict from a technical point of view.
There's another thing, but I'm not sure if I really want this or not: Various magic alignments, and I don't mean simply "good" and "evil" like in TS2. There could be some basic spells for all witches, but at some point in their magic studies, they might want to choose an alignment and learn and cast spells specifically related to that. Some ideas for alignments: Death magic, nature, love, mischief, world peace, time, etc. This could provide varied gameplay and ensure that not every witch is the same, but it also limits a single witch's power at the same time, so I think I would only want it if witches could choose to have several alignments at once and not just one. It would take a lot of time to master them all, of course.
- witchy outfits, furniture and building styles (naturally)
- a separate neighbourhood for witches like in TS1
- magic as a new skill
- inherited magic should already manifest itself in children, not only teens, but of course their arsenal of spells could/should be limited
- magic-related jobs (preferably active ones)
- spectral cats (or different animals, as others have suggested)
- duels
- groups and/or covens
I also want emotions to influence a witch's powers, but I currently have two conflicting ideas about that:
1) The success or even the possibility of a specific spell depends on emotions. Love spells are more likely to succeed when the witch is in a flirty mood, anger gives a witch the power to cast devastating spells, happiness increases the success rate of positive spells, etc.
Or:
2) The best emotion for doing magic depends on the individual witch's personality and has to be found out while playing. A childish or playful witch is best at casting whatever spell when she's in a playful mood, an unfriendly witch needs to be angry to perform well, etc.
I think the first one makes be a tad more sense and creates less conflict from a technical point of view.
There's another thing, but I'm not sure if I really want this or not: Various magic alignments, and I don't mean simply "good" and "evil" like in TS2. There could be some basic spells for all witches, but at some point in their magic studies, they might want to choose an alignment and learn and cast spells specifically related to that. Some ideas for alignments: Death magic, nature, love, mischief, world peace, time, etc. This could provide varied gameplay and ensure that not every witch is the same, but it also limits a single witch's power at the same time, so I think I would only want it if witches could choose to have several alignments at once and not just one. It would take a lot of time to master them all, of course.
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