Forum Discussion
8 years ago
"Jestina;15591125" wrote:
Some of the stuff is already in the game and would just need to be expanded on. Herbalism, formulary, and ritualistic magic for witchcraft. I don't want to see flying brooms, pointy hats, hocus pocus magic, or any of the other tropes.
Unpopular opinion but I agree with this. We've had very showy magic in the franchise, I'd like to see a more practical approach. Maybe even spiritual. Negative consequences if witchcraft is used for selfish reasons. A Granny Weatherwax philosophy of not using magic.
My "witch" character in game has the potion master trait to change people's mood when they need it, max skill in herbalism for mundane issues, and vampire lore drinks for less mundane issues (for now).
I imagine something more akin to the scientist career serums, but even though those are made with natural ingredients she has in her garden, the chemistry lab just doesn't feel right.
I'd like more subtle ways of influencing other sims. Make townies fall in love. Whisper spells without wand/hand wave.
Homemade charms or bath salts that prevent mood swings or alleviate negative emotions. A spell limit like vampire energy.
Discovering potions through active trials and errors, like grafting, no standing still in front of an object or studying like vampire lore.
No big obviously magic skill object, being able to do all your craft in your kitchen. Lots of clutter and candles !
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