Forum Discussion
9 years ago
On the good v. evil thing. I think that the spells and potions should be neutral. They are what the are. How they are used is something else. Let aspirations and traits determine good and evil. You want a good witch, pick the good trait and say a "Do spells for good" aspiration. Vampires gave us three new aspirations. I really see Vampires as the template for witches. As they rank up they get new powers/spells with weaknesses.
Actually I would really like to see an occult creation kit so you could have a list of things you could put together to make what ever occult you want. Say you want a genie: you then select the powers to select from out of a list, the weaknesses out of a list. The idea is sort of like how you make a new club. Along with this maybe they could build an aspiration and trait builder into the game. The basic game seems to have a lot of flexibility built in so enable the player to assemble it in different combinations so the player can play it the way she wants.
Actually I would really like to see an occult creation kit so you could have a list of things you could put together to make what ever occult you want. Say you want a genie: you then select the powers to select from out of a list, the weaknesses out of a list. The idea is sort of like how you make a new club. Along with this maybe they could build an aspiration and trait builder into the game. The basic game seems to have a lot of flexibility built in so enable the player to assemble it in different combinations so the player can play it the way she wants.