Forum Discussion
9 years ago
"CupcakeWitch;15666982" wrote:"MasonGamer;15666949" wrote:"liliaeth;15660456" wrote:"MasonGamer;15634871" wrote:"Bronwin2;15633107" wrote:
Good v. Evil. We already have good and evil traits. Tie into those. Maybe having one of those traits would preclude using certain spells? A good vampire can't woohoo in a coffin for example so a good witch couldn't throw a fireball at another sim.
That, I might actually be able to agree with, Essentially making "Good" Sorcerers Pacifists... unable to use their magic to do harm, but what would be the equivalent for Sorcerers with the "Evil" trait? their Magic only Harms? they're not capable of casting any spell that has a good outcome.
Or maybe it just takes more energy to do a magical act that is opposed to their allignment.
Like, evil sims could heal, but it will weaken them, while destroying things or causing discomfort comes easy to them. And the other way around for good sims.
Hmmm, I don't think the Sorcerer should always pay the price, it should be the receiver of the Spell.
Like a Side Effect, If an Evil and Good Sim uses Dark Magic, the Price could be various, the victim could fall ill, a Life for a Life, or just not successful.
where as an Evil, or Good Sim uses Light Magic the Sim won't fall ill and will heal quicker.
I like this.
Also maybe using "dark magic", there is s chance that the spell might backfire.
Well There would be a few Reasons why any spell should Backfire
1) You're In the wrong Emotional State,
Strongest Emotions (little to no chances of failure): Focused, Inspired, Energized, Confident
Decent emotions: Happy and Fine
Distraction Emotions(50/50 success rate): Playful, Flirty, Dazed
Weaker Emotions (Weaker spells, low success rate): Sad, Tense, Uncomfortable, Embarrassed
Worst Emotion (Strong, but Leaving great room for error, and Harm): Anger
2) Low Energy - So rest up, woohoo (transfers one's energy into the other). Low needs in general could throw your sim off, but Magic is mainly connected to Energy.
3) Experience with each spell on its own, As you learn and make use of certain spells, potions, curses, your sim will become better at casting them.
4) Time = Experience they Kind of go hand in hand, Over time your magic in general will grow stronger, as you age and continue to use magic, it's like being an athlete, or a Performer. But the majority, needs practice. and should you make your sim "take a long Break" from using magic, you'll find your sims power will fade over time, So it is important to continue to exercise every ounce of your sim's magical ability.
So any one of those factors could aid in success, especially in a Magical Dual, Just because you might fancy yourself to be Great Master, Doesn't mean you'll always win. you could lose to your apprentice. if one of those factors is out of balance