Forum Discussion
9 years ago
Things I would like to see in a Witches Game Pack or however witches will be introduced into the game:
- warts as skin details (on the chin and nose)
- different types of robes and witch hats
- special abilities like flying a broom, turning sims into a frog, offer sims a poisonous apple, and teleporting
- spells, jinxes and curses, that can be learned depending on skill level/witch level; spells should be categorized as good and evil, for example a fire extinguishing spell will be good and a put on fire spell will be evil, a revive from the dead spell is good and a death curse is evil, etc.
- potion making, potions available being dependent on skill level/witch level; potions could effect emotions, needs or even life states; potions should also be categorized as good versus evil
- a witch duel should be possible, with us being able to choose the spells, this could be a mini game that could fail or succeed, depending on witch level and spells chosen
- a weakness of witches should be child stench (like the witches of Roald Dahl, where children reek according to the witches); which makes it difficult for witches to be around children and toddlers; children in turn might become tense around witches with this weakness
- owls would be great too, as a way to send letters, they could even function as a mailbox; instead of the mailman delivering the post, the owl will fly away to get the post
There is probably more that I can't think of right now.
- warts as skin details (on the chin and nose)
- different types of robes and witch hats
- special abilities like flying a broom, turning sims into a frog, offer sims a poisonous apple, and teleporting
- spells, jinxes and curses, that can be learned depending on skill level/witch level; spells should be categorized as good and evil, for example a fire extinguishing spell will be good and a put on fire spell will be evil, a revive from the dead spell is good and a death curse is evil, etc.
- potion making, potions available being dependent on skill level/witch level; potions could effect emotions, needs or even life states; potions should also be categorized as good versus evil
- a witch duel should be possible, with us being able to choose the spells, this could be a mini game that could fail or succeed, depending on witch level and spells chosen
- a weakness of witches should be child stench (like the witches of Roald Dahl, where children reek according to the witches); which makes it difficult for witches to be around children and toddlers; children in turn might become tense around witches with this weakness
- owls would be great too, as a way to send letters, they could even function as a mailbox; instead of the mailman delivering the post, the owl will fly away to get the post
There is probably more that I can't think of right now.