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9 years ago
"HalloMolli;15202322" wrote:"Pmike16;15201901" wrote:
Agreed. Emotions is one of the most celebrated "additions", and even that they can't implement well. But hey, at least CAS is tactile and intuitive.
It - the eomotion system - works well and therefore as intended. Don't see a problem here.
They implemented the vampires in Sims 3 as intended, meaning that they planned townies to turn into ones autonomously. I don't think many simmers thought they implemented them 'well' that way though, it got irritating quite fast. Implementing features as intended isn't automatically the same thing as implementing them well. I think they overlooked things when they came up with the 'emotions as gameplay' idea as far as many simmers are concerned. For many people sims should react to major events, events they can relate to (death, being cheated on, not taking a particular shower or being in a room with an item that happens to have an 'aura'). And simmers also want their sims to remember things, emotions shouldn't be very temporary buffs that mean nothing and aren't aimed at particular sims. When my sim in Sims 4 is tense, they will react tense and unfriendly towards everyone. When my sim in 2 or 3 is mad at someone, they will only be unfriendly to that person, not to anyone. I had a sim in 3 who was mad at my sim and she refused to dance with him (two days after he had suggested to just be friends). Instead she started dancing with someone else. That's how I want emotions to be handled.
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