Forum Discussion
CircuitD
5 years agoSeasoned Novice
I completely agree. The emotion system is terrible in sims 4. They advertised it as if it was amazing and improved. The algorithms managing it are wack. My sims 3 were more diverse and interesting. Traits have nearly zero influence on emotional responses and neither do character values. If I have an evil or mean Sim why are they angry when they make an enemy or when someone is mean or mischievous? Shouldn’t they be happy? Or at least feel confident(since we are literally working with like 8 emotions. I don’t consider very a very different emotion. If you are embarrassed then mortified is just embarrassed. If you need levels let’s stick to two. I don’t need flirty or very flirty. It’s just flirty) I see no difference. All the sims have the same responses to every event no matter the traits or situation. And when they don’t it’s not because of the trait or situation. It’s random and senseless. When a sim gets sad at a wedding it’s not because they are evil or any other trait, it’s not because weddings make them sad (that would make sense). It’s something stupid, not related nonsense. One of my sim killed 6 spouses. I won the black widow achievement, which does nothing, and this murderous, uncommitted sim had the same response as my evil sim to losing a spouse (or 6) or my romantic or one with soulmate aspiration. I see no difference. She was sad for 2 days if she liked her spouse or hated them. After 2 days she forgot she was even married (that is another pet peeve I have). They jump from emotion to emotion with boiler plate happenings without any distinction or with little sense. Or you get an occasional random emotion from the traits that comes and goes. I guess the creators thought that was the big breakthrough. Sorry HalloMolli but if you are scared the emotion is scared not uncomfortable. Sims3 seams to have understood that. Since my sims would actually get moodlets appropriate to the situation based on their character traits. Like a brave sim exploring a tomb would not get phased by scary things or even would get a thrilled moodlet. My sim shouldn’t feel embarrassed when scared. They should feel scared. They shouldn’t feel only happy, confident or flirty. Why talk about vampires if it produces no emotional response. She should feel content, calm, scared, they should feel different around their spouse of many years and different around a new flirt. In sims 4 my bookworm sim puts any book away after 5 minutes of reading just like all my other sims. None of them seam to like reading even the bookworm ones. My mean sim gets upset when someone is mean to them, just like the good sim. Why? Shouldn’t they be happy with mischievous interactions. Then my sim with an awful reputation gets a call to meet someone who is also awful, but when they meet they have nothing in common. If my sims is awful, mean and evil shouldn’t others feel scared of them (at least some). In sims 3 at least they can talk about shared traits. Even that is unavailable. They get the same interaction and they reacted to them the same way. Not to mention if you pick any friendly interaction no matter how stupid it’s just counted as friendly. Like I don’t even care what they talk about: vampires, deep conversation, baking, reading, pigeons. They are viewed as one pot. You can literally pick the same friendly interaction over and over and over again. It would just count as friendly. You can gush about your partner to an uncommitted sim and they will react just like a hopeless romantic. How is that realistic? I had one sims with all positive character traits gained from childhood and and A in high school and one with all negative and a F in high school. They interact the same. My overachiever couldn’t graduate (top notch toddler, super scout) and was put on probation. My flunky (Irresponsible, argumentative etc) was nailing all his courses, doing homework without being told and just graduated swimmingly. Both jump from embarrassment to angry to 90% happy in the same scenarios. Same things make them happy, embarrassed, sad. I rather have the moodlet system back then this inconsistent, frazzled emotional system with narrow possibilities of emotional diversity. In sims 3 sims would actually get annoyed or bored when you chose the subject of conversation which they did not a care about. How do you tell stories when nothing is lasting? Another issue I have is no long term consequences. A death of a loved one, which was loved (As in the actual relationship should matter) should have an impact on sims life. There are no memories so if a sim’s loved one dies you get 2 sad days and then they forget all about it. At least previous sims games had memories. My sim cries the same at an urn of a loved one or a stranger. No difference. Then takes a shower and is happy again baking a stupid cake or some inconsequential drivel. The point system is terrible and doesn’t reflect importance, character values and traits (The few we got) have almost no impact on gameplay, there are no memories so nothing matters in the long run. They are literally emotional clones that jump through feelings like a roller coaster on Ritalin. I would like some of the achievements to be turned into traits or long impact. If my sim has 6 spouses die on them maybe at least they should be a subject of gossip or suspicion (we don’t have that emotion). Like I said I rather the moodlets from sims 3. At least they reflected level of importance, traits and situation. This system is just making sims look Like emotional crazy clones. I miss the lady that would wack sim with a cane. I think she was introduced in sims 2. One of a kind
Ps: my vampires are angry when you call them at night. Isn’t that a time they should be awake? Sims logic for you. They didn’t even get that right
Ps: my vampires are angry when you call them at night. Isn’t that a time they should be awake? Sims logic for you. They didn’t even get that right
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