Forum Discussion
8 years ago
Well if they wanted to simplify it,
I'd prefer a Spellbook UI, and Sorcerers, or casters would be able to read/highlight which chapters they'd want to learn and focus on.
the book would be non linear, meaning you don't need chapter two to progress to chapter 3. the only thing is (I imagine the Book to be 10 Chapters) the chapters will get harder as you go up the ranks.
Chapter I "Arcane" - The introduction that tells you what's up. Sims with the Arcane Trait,
Chapter II "Two Sides of the Same Coin" - The Study of Light and Dark Magic, no Alignment, Sims can freely wield the awesome powers of light and dark magic.
Chapter III "Transportation" - mist form, but not black/white Smoke, I want the Smoke color, Red... or reintroduce Favorites, the Use of Favorite color, can reflect on the color of Smoke/Mist when Sims go *Poof*
Chapter IV "Potions, Elixirs, Curses, Alchemy" - The study of crafting Potions, Curses, and Alchemy, the only things I'd change about this is No more "Need Fixers" and Transformation by Potions, my eyes are getting tired of rolling every time I see these.
How about actual potions that Better or worsen Sims Lives?
-Potion of Fertility - allows the chance of a baby (or 2 or more.) (Undoes Curse of Infertility below.)
-Potion of Invincibility (for x amount of time Sim will be Invincible, They can walk through fire, survive a lightning strikes,
-Curse of Infertility - Ruin the chances of a couple ever conceiving a child. affecting those who wish to be a "Big Happy Family/Successful Lineage" can't complete this aspiration... unless they look at adoption, or see about a potion of Fertility.
-Corpulent Curse - makes sim fat
-Gaunt Curse - makes sim skinny
-Sleeping Curse - Put a Sim into permanent sleep, only woken by true loves kiss.
Note: "true loves kiss" is not solely romantic, any sim with High relationships Best Friend/Soulmate can wake the Victim from Sleeping Curse
Side effects: (When awoken) Haunted nightmares, Insomnia (Energy need won't decay for several days)
-Isolation Curse - putting a sim in a place where they can't interact with anyone.
Chapter V "Elementalist" - Focuses on the Study of the 5 Elements, Fire, Water, Earth Wind and Spirit, how to manipulate them. (Spirit is the use of Mysticism, Sims with this power can Awaken another Caster's Arcane trait, sever it, and make it dormant.
Chapter VI "Summoning" - conjuring, or summoning people, or objects to your side.
Chapter VII "Enchanting" - Charming, Perfecting and upgrading objects to your liking, You will need this spell for Creating your Magic mirror, BroomStick.
Chapter VIII "Transformations" - Learn to transform, Humans into animals, Life states into other Life states, (Pets EP for cat/dog/fox/raccoon)(Base game only allows Frog, fish, Insect), objects, statues.
Chapter IX "Blood Magic" - "Family Magic" placing blood locks on special/spells/objects you only want Family be able to break.
for example: Placing a Blood lock on a Sleeping Curse. restricts only family can wake up a victim of sleeping curse.
Chapter X "Forbidden Magic" - Spells that shouldn't cast or you wish to avoid, but who am I to tell you what to do!
- Time Travel (Possible)
- Heart Rip - Reching into the chest cavity of another/self, and plucking out the heart, like an apple off a tree. "Once the heart is removed from the body, the heart is Now Enchanted, Stronger than a normal heart."
Now when you hold a Heart, you wrest control that victim's will.
it's like Voodoo but far stronger.
•Hearts Can be ripped out of Children - Elders, cats and dogs.
•Hearts can be restored by anyone.
•Hearts can Be Crushed, "destroying" a heart will not kill the Sim, only their emotions, ability to love, feel happy, feel anger, all of it.
I really want this one. it's Such an awesome spell.
- Necromancy - (Prerequisite, Learn Chapter VI "Summoning")
another thing would be hand magic to be default, wands, staves brooms. should definitely be optional/ required for certain spells, like Time Travel, and Necromancy.
I'd prefer a Spellbook UI, and Sorcerers, or casters would be able to read/highlight which chapters they'd want to learn and focus on.
the book would be non linear, meaning you don't need chapter two to progress to chapter 3. the only thing is (I imagine the Book to be 10 Chapters) the chapters will get harder as you go up the ranks.
Chapter I "Arcane" - The introduction that tells you what's up. Sims with the Arcane Trait,
Chapter II "Two Sides of the Same Coin" - The Study of Light and Dark Magic, no Alignment, Sims can freely wield the awesome powers of light and dark magic.
Chapter III "Transportation" - mist form, but not black/white Smoke, I want the Smoke color, Red... or reintroduce Favorites, the Use of Favorite color, can reflect on the color of Smoke/Mist when Sims go *Poof*
Chapter IV "Potions, Elixirs, Curses, Alchemy" - The study of crafting Potions, Curses, and Alchemy, the only things I'd change about this is No more "Need Fixers" and Transformation by Potions, my eyes are getting tired of rolling every time I see these.
How about actual potions that Better or worsen Sims Lives?
-Potion of Fertility - allows the chance of a baby (or 2 or more.) (Undoes Curse of Infertility below.)
-Potion of Invincibility (for x amount of time Sim will be Invincible, They can walk through fire, survive a lightning strikes,
-Curse of Infertility - Ruin the chances of a couple ever conceiving a child. affecting those who wish to be a "Big Happy Family/Successful Lineage" can't complete this aspiration... unless they look at adoption, or see about a potion of Fertility.
-Corpulent Curse - makes sim fat
-Gaunt Curse - makes sim skinny
-Sleeping Curse - Put a Sim into permanent sleep, only woken by true loves kiss.
Note: "true loves kiss" is not solely romantic, any sim with High relationships Best Friend/Soulmate can wake the Victim from Sleeping Curse
Side effects: (When awoken) Haunted nightmares, Insomnia (Energy need won't decay for several days)
-Isolation Curse - putting a sim in a place where they can't interact with anyone.
Chapter V "Elementalist" - Focuses on the Study of the 5 Elements, Fire, Water, Earth Wind and Spirit, how to manipulate them. (Spirit is the use of Mysticism, Sims with this power can Awaken another Caster's Arcane trait, sever it, and make it dormant.
Chapter VI "Summoning" - conjuring, or summoning people, or objects to your side.
Chapter VII "Enchanting" - Charming, Perfecting and upgrading objects to your liking, You will need this spell for Creating your Magic mirror, BroomStick.
Chapter VIII "Transformations" - Learn to transform, Humans into animals, Life states into other Life states, (Pets EP for cat/dog/fox/raccoon)(Base game only allows Frog, fish, Insect), objects, statues.
Chapter IX "Blood Magic" - "Family Magic" placing blood locks on special/spells/objects you only want Family be able to break.
for example: Placing a Blood lock on a Sleeping Curse. restricts only family can wake up a victim of sleeping curse.
Chapter X "Forbidden Magic" - Spells that shouldn't cast or you wish to avoid, but who am I to tell you what to do!
- Time Travel (Possible)
- Heart Rip - Reching into the chest cavity of another/self, and plucking out the heart, like an apple off a tree. "Once the heart is removed from the body, the heart is Now Enchanted, Stronger than a normal heart."
Now when you hold a Heart, you wrest control that victim's will.
it's like Voodoo but far stronger.
•Hearts Can be ripped out of Children - Elders, cats and dogs.
•Hearts can be restored by anyone.
•Hearts can Be Crushed, "destroying" a heart will not kill the Sim, only their emotions, ability to love, feel happy, feel anger, all of it.
I really want this one. it's Such an awesome spell.
- Necromancy - (Prerequisite, Learn Chapter VI "Summoning")
another thing would be hand magic to be default, wands, staves brooms. should definitely be optional/ required for certain spells, like Time Travel, and Necromancy.
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