Forum Discussion
7 years ago
"ZedFe;c-16282060" wrote:
I think the Witch life state should open the sim up to all kinds of magic types, but not be required for magic itself. Human sims should still be able to be in tune with nature and magic, but their magic would only be able to be done in rituals and potions while Witches are free to do magic outside of those formats. The success of these rituals and potions should depend on their traits because the sim would need to be serious for it to work.
I'm on the fence with this one, I think Humans should be able to do magic. It should just be more of a challenge for them to learn.
For Example, My Sim-Parents Trent {Human}, and Julia {Sorceress}, they're going to get married, and I'm going to have Trent be curious about Magic. Intrigued, Julia is going to allow him to do a Few Spells. So in order for a Human to cast Spells, Enchantments, Potions, Curses etc I think they need to acquire another sorcerer's Spell book, which is only obtainable by a Sorcerer.
As for Success/Failure waits, to cast spells, It should rely on 3 Factors: Emotions, Needs, and Exercise, not traits.
Emotion: See how your emotions Impact influence your abilities.
Spoiler
Most Powerful Emotions:
Focused
Energized
Inspired
Confident
Happy
Fine
Playful
Flirty
Bored
Uncomfortable
Embarrassed
Dazed
Tense
Sad
Most Weakest Emotions
Notice Anger isn't on the List, Because a Sim Casting spells out of anger is both at their Powerful and their Vulnerable, One Mistake, and it can be a Fatal Mistake.
Most Powerful Emotions:
Focused
Energized
Inspired
Confident
Happy
Fine
Playful
Flirty
Bored
Uncomfortable
Embarrassed
Dazed
Tense
Sad
Most Weakest Emotions
Notice Anger isn't on the List, Because a Sim Casting spells out of anger is both at their Powerful and their Vulnerable, One Mistake, and it can be a Fatal Mistake.
Needs: Magic is Energy, No Magic Meters, Your sim's ability to do Magic will feed off of Your Sim's Energy Gauge, So rest up, and eat well
I think Sorcerers should just Have 2x More energy than a Human.
Exercise: Like most Sports, Singing, Dancing. Magic requires Practice, and if you decide to take a break from magic, for example 1 Simweek without Magic, You will find your spells will be weaker. Also I think the Spells your sims Exercise the most, Shall be the spells will autmoniously cast in Duals.
Example My Sorcerer is well versed in Fire, Light and Dark Magic so when he fights those are the spells he'll use.
"ZedFe;c-16282060" wrote:
Supernatural sims should be a lot more secretive than they were in Sims 3. I liked the idea of vampires having a form they shifted into in the vampire pack, and I wish all life states had a similar type of form. Sims should not know that sim is supernatural unless they told them, the Perceptive trait is brought back and they have it, or if that sim changes into their true form.
Vampires would be largely the same, but more sim-like in their regular form. Even in their regular form, they will be slightly paler.
For Witches, their Supernatural form would usually just be into their robes and hat unless they're extremely good or evil. Really Good witches should glow a white aura around them, while bad witches should have green skin and an evil aura. In their regular forms, they should just look like regular sims. Even though a Witch must be a Teen to study magic, they can show signs of magic as children.
Meh, I know Vampires, Dark Form is optional. I just want it to be clear, Light Magic Can be used for Evil, and Dark Magic can be used for Good.
So I just don't want every time I use a Dark Spell, my "Alignment" Shifts and I have to balance it out with Light Magic.
"ZedFe;c-16282060" wrote:
Werewolves should look a lot more wolf-like in their werewolf form, with a more canine face, sharp claws and toenails, and hair covering their face and entire body in their natural hair color. In their regular form, they should be hairier than the average sim.
I think Werewolves Should Have More than 2 Forms
By Default they have their Human and Werewolf form
A Strength you can Unlock: Wolf Form, which adds a 3rd form, the ability to turn into a Actual Wolf, customizable in cas and Controllable by player.
A Weakness you can Unlock: Beast From, Which is More of the Big Scary Ferocious, Werewolf form, However this form is more extreme.
Wolf form and Beast Form Conflict.
And you can choose what your Supernatural Looks Like, For Fairies I think the Should change the Life State to Elven, where if the Player choses them to have wings, they are a Fairy; No wings they are an Elf.
"ZedFe;c-16282060" wrote:
All Supernatural sims will shift into their true forms at a Supernatural Hangout or before feeding, if applicable. (Except for werewolves, who will turn during the full moon along with at a Supernatural Hangout)
... At Players will. Depends what the Player wants to happen I think if the Leader changes Forms, then everyone should change forms.
"ZedFe;c-16282060" wrote:
Sims should be able to go ghost hunting both with professional equipment (night vision camera, EVP recorder, etc) and unprofessional equipment (cell phone apps). They should have varying amounts of success with both video and voice recordings they can look over afterwards. Their chance of success will increase if they are around supernatural sims.
And Finally I think they should open the door for Magic Hunting, Hunt all Supernaturals
I know It's rated Teen, and You can't drop a werewolf with silver tipped arrow... but you can poison them with Wolfsbane, Mistletoe. A New Moon is the Best time to take down a werewolf. because their power is at their weakest to sense Their food has been poisoned.
"You know I never liked Vampires. They're like Human Sized Mosquitos... So what happens when a Vampire drinks the blood of a Sorcerer? The sorcerer is turned into a Human, and the Vampire Gains all their power. Fortunately for Me I killed mother-vampire, right as she gave birth to a Son. I've kept him alive and raised him for this special moment."
-Kieron Dior{Hunter and Grandfather} to Aria Dior {Huntress and My exGirlfriend}, As they watched My character be fed upon by Daniel DuVal
Just saying Sims Medieval had Assassinations and It was rated Teen.
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