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125 Replies
- atreya335 years agoLegendI wish they had included some magical lot traits. I was really hoping for something like this when we first heard about the pack. A magical lot trait to allow autonomous use of magic if we want would have been perfect. That way players could have controlled themselves if they wanted to use it or not. Unfortunately I haven't been able to find a mod for autonomous magic use. :(
- Karamazov1235 years agoSeasoned AceWe can always make clubs so they can cast spells, but sadly we don't have a dueling club activity. But honestly, if we got magic outside of the world, all the sims would just cast Inferniate on objects and start fires all the time. The devs just didn't think things through.
- RouenSims5 years agoSeasoned AceIn my game, NPC spellcasters are constantly riding brooms around other worlds. Do they not do that in your game?
"Rouensims;c-17768042" wrote:
In my game, NPC spellcasters are constantly riding brooms around other worlds. Do they not do that in your game?
That happens at my game too, all the time. But it is only because I have a playable spellcaster in the save.
If you never have playable one, or at least have never visited Realm, they will be in other worlds too, but act like regular sims.
ETA: oh, you were talking magic autonomy, not flying with their brooms :) Sorry.
yeah I have not found any mod like that either.- DaWaterRat5 years agoSeasoned AceOnce you've been to the Magic realm, spellcaster sims will use their brooms in public (might be once your sim is a spellcaster)
I do agree that it would be nice if they used them more, and if we could have at least lot traits to say "Spellcasters will use magic here freely"
Though honestly, even played Spellcaster sims could use some autonomy tweaking/options. I want my spellcasters to use Scruberoo rather than breaking out the mop... - RouenSims5 years agoSeasoned Ace
"CelSims;c-17768188" wrote:
"Rouensims;c-17768042" wrote:
In my game, NPC spellcasters are constantly riding brooms around other worlds. Do they not do that in your game?
I rarely see an npc using a broom. And I'm talking about using spells. I want spellcasters to use Delicisio instead of starving to death like an ❤️❤️❤️❤️. I want a witch to use Scruberoo instead of mopping in the bathroom for an hour. Watching a household, including ones IM CURRENTLY PLAYING, I want to see clearly that they are occults. I'm controlling mom so dad cooks a meal then goes to mop puddles, ridiculous.
That makes sense. It seems like all the occults are tuned down too much. - they kinda forgot that lot traits are a thing, I think.
Would be useful to have a lot trait that allows spellcasters to do their thing there. - halloweenchild135 years agoSeasoned AceWhat you see with Spellcasters is the result of the nerfing of Vampires. Want to know how and why this started? Well it all started because the Guru's decided to make a pack solely dedicated to occults, aka the vampires. Where they would be properly fleshed out and not cramed in as a side feature to a bigger pack (ala Aliens and Mermaids.)
On paper, this was a perfect idea, that way people who wanted the life state and occult themes would be happy and people who didn't would also be happy. a guaranteed win-win situation. Or so they thought.
Turns out that people were unhappy with the gothic BB&CaS items being locked away in a pack dedicated for vampires, because how dare the Guru's try to please everybody.
So, as a result, realism players who hate occult type gameplay brought the pack for the decore items, so naturally, when the occult gameplay kicked in and started to add unlife to the game, the people who brought the pack but didn't want the main feature started to complain on here, Twitter, Facebook etc about suddenly having vampires in their game, when they didn't want them in the first place. Even going as far as to directly contact the Guru's directly to ask for a nerf, stating that the "occult gameplay was taking over normal gameplay", the Guru's eventually caved to the pressure and nerfed NPC vampire behaviour to a 00.01% chance of happening outside of the "tutorial" break-in at the start of nearly every new save.
To this day there are still people complaining about "excessive" vampire break-ins, IMHO they are either lying or are over exaggerating and mistaking a "break-in" for when vampire NPC's turn up at their sim's door-step of a night time for a random visit, which isn't technically a break-in, it's a neighbourhood interaction. There are a difference people! JFC, this topic still gets my goat.
Anyway, this is why Spellcatseres are so restrained, they're shackled to the Magic Realm and behaving like normal non-occult sims because the Guru's didn't want to deal with the "backlash" from realism players again (This also bounces back to Alien abductions being dialled down and Mermaids being so underdeveloped as well). I mean fair enough if you don't want supernatural elements/occult gameplay in your game, but when you buy a pack that has occult/supernatural themes or elements as it's the main selling feature, you don't have a right to complain about it, since you're the one who brought it, you have no one to blame but yourself, so suck it up.
Sorry, this topic just infuriates me. None of the occult gameplay lovers, that I know of, harass the devs over the decision to add more "normal" gameplay, but the moment there is even a lick of supernatural themes the Realism players just come marching out of the woodwork "reee-ing" at the top of their lungs. - A simple solution is a check box in game setting to allow or disallow it.
- logionX5 years agoLegendWell I guess it's the usual realism players vs occults players problem... I guess I'm team "realism" if there ever is such a thing. I prefer sims to stick to their worlds. I don't want Nancy Landgraab to show up as a vendor in Mt Komorebi for example... or L.Faba to go to Foxbury and study villainy (which she did in my game) and never return as a sage.
I wish they could add lot traits, customizable npc roles, or game options so that people could customize their worlds how they want. It's not much of a sandbox (that they keep saying that this game is) if they don't give us options.
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